Searched refs:ShaderResourceView (Results 1 – 16 of 16) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | State.h | 363 struct ShaderResourceView struct 369 static inline ShaderResourceView * argument 372 return static_cast<ShaderResourceView *>(hShaderResourceView.pDrvPrivate); in CastShaderResourceView() 379 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CastPipeShaderResourceView()
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D | Shader.cpp | 1154 return sizeof(ShaderResourceView); in CalcPrivateShaderResourceViewSize() 1176 return sizeof(ShaderResourceView); in CalcPrivateShaderResourceViewSize1() 1201 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView() 1281 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView1() 1361 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in DestroyShaderResourceView()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Buffer11.h | 75 const d3d11::ShaderResourceView **srvOut); 78 const d3d11::ShaderResourceView **srvOut);
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D | Buffer11.cpp | 183 const d3d11::ShaderResourceView **srvOut); 201 std::map<DXGI_FORMAT, d3d11::ShaderResourceView> mBufferResourceViews; 219 const d3d11::ShaderResourceView **bufferOut); 222 d3d11::ShaderResourceView mStructuredBufferResourceView; 767 const d3d11::ShaderResourceView **srvOut) in getSRV() 917 const d3d11::ShaderResourceView **srvOut) in getStructuredBufferRangeSRV() 1386 const d3d11::ShaderResourceView **srvOut) in getSRVForFormat() 1509 const d3d11::ShaderResourceView **srvOut) in getStructuredBufferRangeSRV()
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D | PixelTransfer11.cpp | 186 const d3d11::ShaderResourceView *bufferSRV = nullptr; in copyBufferToTexture()
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D | Blit11.h | 291 d3d11::ShaderResourceView mStencilSRV;
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D | ResourceManager11.h | 71 OP(NAME, ShaderResourceView, ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, \
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D | StateManager11.h | 269 const d3d11::ShaderResourceView *srv);
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D | StateManager11.cpp | 1823 setShaderResourceInternal<d3d11::ShaderResourceView>( in unsetConflictingSRVs() 2389 const d3d11::ShaderResourceView *srv) in setShaderResource() 2878 setShaderResourceInternal<d3d11::ShaderResourceView>(type, static_cast<UINT>(index), in setTextureForImage() 3696 const d3d11::ShaderResourceView *bufferSRV = nullptr; in syncUniformBuffersForShader()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Buffer11.h | 72 const d3d11::ShaderResourceView **srvOut);
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D | Buffer11.cpp | 179 const d3d11::ShaderResourceView **srvOut); 195 std::map<DXGI_FORMAT, d3d11::ShaderResourceView> mBufferResourceViews; 724 const d3d11::ShaderResourceView **srvOut) in getSRV() 1265 const d3d11::ShaderResourceView **srvOut) in getSRVForFormat()
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D | PixelTransfer11.cpp | 185 const d3d11::ShaderResourceView *bufferSRV = nullptr; in copyBufferToTexture()
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D | Blit11.h | 291 d3d11::ShaderResourceView mStencilSRV;
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D | ResourceManager11.h | 67 OP(NAME, ShaderResourceView, ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, \
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D | StateManager11.h | 249 const d3d11::ShaderResourceView *srv);
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D | StateManager11.cpp | 1777 setShaderResourceInternal<d3d11::ShaderResourceView>( in unsetConflictingSRVs() 2320 const d3d11::ShaderResourceView *srv) in setShaderResource() 2813 setShaderResourceInternal<d3d11::ShaderResourceView>(type, static_cast<UINT>(index), in setTextureForImage()
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