Searched refs:ShadowSamplers (Results 1 – 11 of 11) sorted by relevance
119 program->ShadowSamplers = prog.ShadowSamplers; in _mesa_parse_arb_fragment_program()
462 || ((state->prog->ShadowSamplers & tex_mask)471 state->prog->ShadowSamplers |= shadow_tex;513 || ((state->prog->ShadowSamplers & tex_mask)522 state->prog->ShadowSamplers |= shadow_tex;
2974 prog->ShadowSamplers = shader->shadow_samplers; in get_mesa_program()
163 uint32_t ShadowSamplers; /**< Texture units used for shadow sampling. */ member
143 ((c->Program.ShadowSamplers & (1U << inst->U.I.TexSrcUnit)) || in radeonTransformTEX()
248 prog->ShadowSamplers = shader->shadow_samplers; in brw_link_shader()
747 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) { in brw_setup_tex_for_precompile()
1200 if ((prog->ShadowSamplers & (1 << s)) && !is_depth_texture(iobj)) { in update_stage_texture_surfaces()
287 &ttr->compiler->Program.ShadowSamplers); in transform_instruction()
1105 blob_write_uint32(metadata, glprog->ShadowSamplers); in write_shader_metadata()1157 glprog->ShadowSamplers = blob_read_uint32(metadata); in read_shader_metadata()
2167 GLbitfield ShadowSamplers; member