Searched refs:SimpleGraphicsPipelineBuilder (Results 1 – 4 of 4) sorted by relevance
203 class SimpleGraphicsPipelineBuilder class206 SimpleGraphicsPipelineBuilder (Context& context);207 ~SimpleGraphicsPipelineBuilder (void) { } in ~SimpleGraphicsPipelineBuilder()231 SimpleGraphicsPipelineBuilder::SimpleGraphicsPipelineBuilder (Context& context) in SimpleGraphicsPipelineBuilder() function in vkt::pipeline::__anon7e6567dd0111::SimpleGraphicsPipelineBuilder238 void SimpleGraphicsPipelineBuilder::resetBuilder (void) in resetBuilder()243 void SimpleGraphicsPipelineBuilder::bindShaderStage (VkShaderStageFlagBits stage, in bindShaderStage()277 VkPipeline SimpleGraphicsPipelineBuilder::buildPipeline (tcu::UVec2 renderSize, VkRenderPass render… in buildPipeline()487 void SimpleGraphicsPipelineBuilder::enableTessellationStage (deUint32 patchControlPoints) in enableTessellationStage()597 SimpleGraphicsPipelineBuilder m_pipelineBuilder;598 SimpleGraphicsPipelineBuilder m_missPipelineBuilder;
257 class SimpleGraphicsPipelineBuilder class260 SimpleGraphicsPipelineBuilder (Context& context);261 ~SimpleGraphicsPipelineBuilder (void) { } in ~SimpleGraphicsPipelineBuilder()283 SimpleGraphicsPipelineBuilder::SimpleGraphicsPipelineBuilder (Context& context) in SimpleGraphicsPipelineBuilder() function in vkt::pipeline::__anon554930f20111::SimpleGraphicsPipelineBuilder290 void SimpleGraphicsPipelineBuilder::resetBuilder (void) in resetBuilder()295 void SimpleGraphicsPipelineBuilder::bindShaderStage (VkShaderStageFlagBits stage, in bindShaderStage()329 Move<VkPipeline> SimpleGraphicsPipelineBuilder::buildPipeline (tcu::UVec2 renderSize, VkRenderPass … in buildPipeline()522 void SimpleGraphicsPipelineBuilder::enableTessellationStage (deUint32 patchControlPoints) in enableTessellationStage()1089 SimpleGraphicsPipelineBuilder m_pipelineBuilder;1090 SimpleGraphicsPipelineBuilder m_missPipelineBuilder;
164 class SimpleGraphicsPipelineBuilder class167 SimpleGraphicsPipelineBuilder (Context& context);168 ~SimpleGraphicsPipelineBuilder (void) { } in ~SimpleGraphicsPipelineBuilder()185 SimpleGraphicsPipelineBuilder::SimpleGraphicsPipelineBuilder (Context& context) in SimpleGraphicsPipelineBuilder() function in vkt::pipeline::__anonbcb19dd70111::SimpleGraphicsPipelineBuilder192 void SimpleGraphicsPipelineBuilder::bindShaderStage (VkShaderStageFlagBits stage, in bindShaderStage()226 Move<VkPipeline> SimpleGraphicsPipelineBuilder::buildPipeline (tcu::UVec2 renderSize, VkRenderPass … in buildPipeline()418 void SimpleGraphicsPipelineBuilder::enableTessellationStage (deUint32 patchControlPoints) in enableTessellationStage()626 SimpleGraphicsPipelineBuilder m_pipelineBuilder;627 SimpleGraphicsPipelineBuilder m_missPipelineBuilder;
425 class SimpleGraphicsPipelineBuilder class428 SimpleGraphicsPipelineBuilder (Context& context);429 ~SimpleGraphicsPipelineBuilder (void) { } in ~SimpleGraphicsPipelineBuilder()457 SimpleGraphicsPipelineBuilder::SimpleGraphicsPipelineBuilder(Context& context) in SimpleGraphicsPipelineBuilder() function in vkt::pipeline::__anon818c47370111::SimpleGraphicsPipelineBuilder464 void SimpleGraphicsPipelineBuilder::bindShaderStage (VkShaderStageFlagBits stage, in bindShaderStage()489 Move<VkPipeline> SimpleGraphicsPipelineBuilder::buildPipeline (tcu::UVec2 renderSize, VkRenderPass … in buildPipeline()623 void SimpleGraphicsPipelineBuilder::enableTessellationStage (deUint32 patchControlPoints) in enableTessellationStage()1573 SimpleGraphicsPipelineBuilder m_pipelineBuilder;