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Searched refs:StartBuffer (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.h80 void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
97 void APIENTRY GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
128 void APIENTRY PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
DShader.cpp161 UINT StartBuffer, // IN in SetConstantBuffers() argument
176 StartBuffer + i, in SetConstantBuffers()
629 UINT StartBuffer, // IN in VsSetConstantBuffers() argument
636 hDevice, StartBuffer, NumBuffers, phBuffers); in VsSetConstantBuffers()
765 UINT StartBuffer, // IN in GsSetConstantBuffers() argument
772 hDevice, StartBuffer, NumBuffers, phBuffers); in GsSetConstantBuffers()
1078 UINT StartBuffer, // IN in PsSetConstantBuffers() argument
1085 hDevice, StartBuffer, NumBuffers, phBuffers); in PsSetConstantBuffers()
DInputAssembly.cpp121 UINT StartBuffer, // IN in IaSetVertexBuffers() argument
136 struct pipe_vertex_buffer *vb = &pDevice->vertex_buffers[StartBuffer + i]; in IaSetVertexBuffers()
DInputAssembly.h41 void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,