Searched refs:StartBuffer (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.h | 80 void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 97 void APIENTRY GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 128 void APIENTRY PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
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D | Shader.cpp | 161 UINT StartBuffer, // IN in SetConstantBuffers() argument 176 StartBuffer + i, in SetConstantBuffers() 629 UINT StartBuffer, // IN in VsSetConstantBuffers() argument 636 hDevice, StartBuffer, NumBuffers, phBuffers); in VsSetConstantBuffers() 765 UINT StartBuffer, // IN in GsSetConstantBuffers() argument 772 hDevice, StartBuffer, NumBuffers, phBuffers); in GsSetConstantBuffers() 1078 UINT StartBuffer, // IN in PsSetConstantBuffers() argument 1085 hDevice, StartBuffer, NumBuffers, phBuffers); in PsSetConstantBuffers()
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D | InputAssembly.cpp | 121 UINT StartBuffer, // IN in IaSetVertexBuffers() argument 136 struct pipe_vertex_buffer *vb = &pDevice->vertex_buffers[StartBuffer + i]; in IaSetVertexBuffers()
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D | InputAssembly.h | 41 void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
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