Searched refs:StartMonster (Results 1 – 8 of 8) sorted by relevance
40 Monster.StartMonster(fbb1); in BuildNestedMonster()53 Monster.StartMonster(fbb2); in BuildNestedMonster()70 Monster.StartMonster(builder); in BuildMonster()
23 public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); } in StartMonster() method37 StartMonster(builder); in Pack()
52 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()55 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()58 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()78 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()92 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()319 Monster.StartMonster(fbb); in TestVectorOfEnums()341 Monster.StartMonster(fbb1); in TestNestedFlatBuffer()354 Monster.StartMonster(fbb2); in TestNestedFlatBuffer()861 Monster.StartMonster(fbb); in TestParallelAccess()
56 \MyGame\Sample\Monster::StartMonster($builder);
48 Monster.StartMonster(builder); in Main()
41 \MyGame\Example\Monster::StartMonster($fbb);55 \MyGame\Example\Monster::StartMonster($fbb);
1496 // Create our monster using `StartMonster()` and `EndMonster()`.1497 Monster.StartMonster(builder);1581 // Create our monster by using `StartMonster()` and `EndMonster()`.1582 \MyGame\Sample\Monster::StartMonster($builder);
319 public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(51); } in StartMonster() method