/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 491 mod1.x = SubSat(Short4(0x1000), arg1->x); in blendTexture() 492 mod1.y = SubSat(Short4(0x1000), arg1->y); in blendTexture() 493 mod1.z = SubSat(Short4(0x1000), arg1->z); in blendTexture() 494 mod1.w = SubSat(Short4(0x1000), arg1->w); in blendTexture() 507 mod1.x = SubSat(Short4(0x1000), arg1->w); in blendTexture() 508 mod1.y = SubSat(Short4(0x1000), arg1->w); in blendTexture() 509 mod1.z = SubSat(Short4(0x1000), arg1->w); in blendTexture() 510 mod1.w = SubSat(Short4(0x1000), arg1->w); in blendTexture() 523 mod2.x = SubSat(Short4(0x1000), arg2->x); in blendTexture() 524 mod2.y = SubSat(Short4(0x1000), arg2->y); in blendTexture() [all …]
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D | PixelRoutine.cpp | 846 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation() 1210 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend() 1211 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend() 1212 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend() 1215 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x)); in alphaBlend() 1216 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y)); in alphaBlend() 1217 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z)); in alphaBlend() 1265 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend() 1268 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w)); in alphaBlend()
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D | SamplerCore.cpp | 557 case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample() 2099 UShort4 r = SubSat(y + MulHigh(V, rV), r0); in sampleTexel() 2100 UShort4 g = SubSat(y + g0, MulHigh(U, gU) + MulHigh(V, gV)); in sampleTexel() 2101 UShort4 b = SubSat(y + MulHigh(U, bU), b0); in sampleTexel()
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/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 1476 SubSat(Byte8(1, 2, 3, 4, 5, 6, 7, 8), in TEST() 1489 SubSat(SByte8(0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88), in TEST() 1501 SubSat(Short4(0x8001, 0x8002, 0x8003, 0x8004), in TEST() 1510 SubSat(UShort4(1, 2, 3, 4), UShort4(3, 2, 1, 0)); in TEST()
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | Reactor.hpp | 711 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y); 766 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y); 943 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y); 1013 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
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D | LLVMReactor.cpp | 1903 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y) in SubSat() function 1957 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y) in SubSat() function 2104 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y) in SubSat() function 2250 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y) in SubSat() function
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D | SubzeroReactor.cpp | 2291 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y) in SubSat() function 2446 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y) in SubSat() function 2655 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y) in SubSat() function 2944 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y) in SubSat() function
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 274 case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample()
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D | PixelRoutine.cpp | 920 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation()
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