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Searched refs:SubSat (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.cpp491 mod1.x = SubSat(Short4(0x1000), arg1->x); in blendTexture()
492 mod1.y = SubSat(Short4(0x1000), arg1->y); in blendTexture()
493 mod1.z = SubSat(Short4(0x1000), arg1->z); in blendTexture()
494 mod1.w = SubSat(Short4(0x1000), arg1->w); in blendTexture()
507 mod1.x = SubSat(Short4(0x1000), arg1->w); in blendTexture()
508 mod1.y = SubSat(Short4(0x1000), arg1->w); in blendTexture()
509 mod1.z = SubSat(Short4(0x1000), arg1->w); in blendTexture()
510 mod1.w = SubSat(Short4(0x1000), arg1->w); in blendTexture()
523 mod2.x = SubSat(Short4(0x1000), arg2->x); in blendTexture()
524 mod2.y = SubSat(Short4(0x1000), arg2->y); in blendTexture()
[all …]
DPixelRoutine.cpp846 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation()
1210 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1211 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1212 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1215 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x)); in alphaBlend()
1216 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y)); in alphaBlend()
1217 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z)); in alphaBlend()
1265 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1268 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w)); in alphaBlend()
DSamplerCore.cpp557 case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample()
2099 UShort4 r = SubSat(y + MulHigh(V, rV), r0); in sampleTexel()
2100 UShort4 g = SubSat(y + g0, MulHigh(U, gU) + MulHigh(V, gV)); in sampleTexel()
2101 UShort4 b = SubSat(y + MulHigh(U, bU), b0); in sampleTexel()
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp1476 SubSat(Byte8(1, 2, 3, 4, 5, 6, 7, 8), in TEST()
1489 SubSat(SByte8(0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88), in TEST()
1501 SubSat(Short4(0x8001, 0x8002, 0x8003, 0x8004), in TEST()
1510 SubSat(UShort4(1, 2, 3, 4), UShort4(3, 2, 1, 0)); in TEST()
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DReactor.hpp711 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
766 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
943 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y);
1013 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
DLLVMReactor.cpp1903 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y) in SubSat() function
1957 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y) in SubSat() function
2104 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y) in SubSat() function
2250 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y) in SubSat() function
DSubzeroReactor.cpp2291 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y) in SubSat() function
2446 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y) in SubSat() function
2655 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y) in SubSat() function
2944 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y) in SubSat() function
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.cpp274 case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample()
DPixelRoutine.cpp920 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation()