Searched refs:SupportsSimultaneousAccess (Results 1 – 3 of 3) sorted by relevance
60 inline bool SupportsSimultaneousAccess(const D3D12_RESOURCE_DESC &desc) in SupportsSimultaneousAccess() function122 bool SupportsSimultaneousAccess() const { return m_bSimultaneousAccess; } in SupportsSimultaneousAccess() function146 …ResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimultaneousAccess) : in TransitionableResourceState()149 m_currentState(TotalSubresources, SupportsSimultaneousAccess), in TransitionableResourceState()
334 MayDecay = CurrentState.SupportsSimultaneousAccess() && !IsD3D12WriteState(after); in ProcessTransitioningSubresourceExplicit()
71 SupportsSimultaneousAccess(desc)); in create_trans_state()