Searched refs:TEXTURE_BIT (Results 1 – 15 of 15) sorted by relevance
97 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ macro
1094 && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) in _swrast_choose_triangle()1097 || swrast->_RasterMask == TEXTURE_BIT) in _swrast_choose_triangle()1100 if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) { in _swrast_choose_triangle()
75 if (ctx->Texture._MaxEnabledTexImageUnit >= 0) rasterMask |= TEXTURE_BIT; in _swrast_update_rasterflags()
113 texture TEXTURE_BIT yes
253 When PushAttrib is called with TEXTURE_BIT enabled, the priorities,
6500 objects. The TEXTURE_BIT covers both per object (min/mag7145 way that a PushAttrib(TEXTURE_BIT) can save off7152 Namely, the TEXTURE_BIT does include the texture bindings so7155 may consider the fact that the TEXTURE_BIT affects
132 are called with TEXTURE_BIT set. They are included in the part of
659 <add this paragraph after paragraph 16 regarding the TEXTURE_BIT>
399 is called with TEXTURE_BIT set...":
389 is called with TEXTURE_BIT set...":