Searched refs:TaskSource (Results 1 – 7 of 7) sorted by relevance
297 …programCollection.glslSources.add("task") << glu::TaskSource(taskTemplate.specialize(taskReplaceme… in initPrograms()355 …programCollection.glslSources.add("task") << glu::TaskSource(taskTemplate.specialize(taskReplaceme… in initPrograms()429 …programCollection.glslSources.add("task") << glu::TaskSource(taskTemplate.specialize(taskReplaceme… in initPrograms()601 …programCollection.glslSources.add("task") << glu::TaskSource(taskTemplate.specialize(taskReplaceme… in initPrograms()
237 dst.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()305 dst.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()
475 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()1136 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()1317 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()1536 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()1732 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()2015 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()2362 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()
1397 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()1507 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()1611 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()1708 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()
236 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()
530 programCollection.glslSources.add("task") << glu::TaskSource(task.str()); in initPrograms()
340 struct TaskSource : public ShaderSource struct342 TaskSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_TASK, source_) {} in TaskSource() argument