Searched refs:TessellationShaderPrimitiveCoverage (Results 1 – 3 of 3) sorted by relevance
44 const char* TessellationShaderPrimitiveCoverage::m_vs_code = "${VERSION}\n"56 const char* TessellationShaderPrimitiveCoverage::m_quad_tessellation_tcs_code =81 const char* TessellationShaderPrimitiveCoverage::m_quad_tessellation_tes_code =103 const char* TessellationShaderPrimitiveCoverage::m_triangles_tessellation_tcs_code =128 const char* TessellationShaderPrimitiveCoverage::m_triangles_tessellation_tes_code =145 const char* TessellationShaderPrimitiveCoverage::m_fs_code = "${VERSION}\n"159 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_clear_color[4] = {169 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_stencil_pass_color[4] = {177 const glw::GLuint TessellationShaderPrimitiveCoverage::m_height =180 const glw::GLuint TessellationShaderPrimitiveCoverage::m_n_components = 4;[all …]
50 class TessellationShaderPrimitiveCoverage : public TestCaseBase class54 TessellationShaderPrimitiveCoverage(Context& context, const ExtParameters& extParams);56 virtual ~TessellationShaderPrimitiveCoverage() in ~TessellationShaderPrimitiveCoverage()
78 singleGroup->addChild(new TessellationShaderPrimitiveCoverage(m_context, m_extParams)); in init()