/third_party/vk-gl-cts/framework/opengl/ |
D | gluTexture.hpp | 221 class Texture3D class 224 …Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int heig… 225 …Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int dep… 226 …Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tc… 227 ~Texture3D (void); 231 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } in getRefTexture() 232 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 236 Texture3D (const Texture3D& other); // Not allowed! 237 Texture3D& operator= (const Texture3D& other); // Not allowed! 246 tcu::Texture3D m_refTexture;
|
/third_party/skia/third_party/externals/tint/test/types/texture/sampled/ |
D | 3d.wgsl.expected.hlsl | 1 Texture3D<float4> t_f : register(t0, space0); 2 Texture3D<int4> t_i : register(t1, space0); 3 Texture3D<uint4> t_u : register(t2, space0);
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 1469 Texture3D::Texture3D(GLuint name) : Texture(name) in Texture3D() function in es2::Texture3D 1477 Texture3D::~Texture3D() in ~Texture3D() 1493 void Texture3D::addProxyRef(const Renderbuffer *proxy) in addProxyRef() 1498 void Texture3D::releaseProxy(const Renderbuffer *proxy) in releaseProxy() 1511 void Texture3D::sweep() in sweep() 1534 GLenum Texture3D::getTarget() const in getTarget() 1539 GLsizei Texture3D::getWidth(GLenum target, GLint level) const in getWidth() 1545 GLsizei Texture3D::getHeight(GLenum target, GLint level) const in getHeight() 1551 GLsizei Texture3D::getDepth(GLenum target, GLint level) const in getDepth() 1557 GLint Texture3D::getFormat(GLenum target, GLint level) const in getFormat() [all …]
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 46 class Texture3D; 109 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 117 void setTexture(const glu::Texture3D* tex3D); 143 const glu::Texture3D* get3D(void) const in get3D() 161 const glu::Texture3D* tex3D; 184 const tcu::Texture3D* tex3D;
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsShaderRenderCase.hpp | 45 class Texture3D; 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() 115 const glu::Texture3D* tex3D; 137 const tcu::Texture3D* tex3D;
|
/third_party/glslang/Test/ |
D | hlsl.gather.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.gather.basic.dx10.frag | 14 Texture3D <float4> g_tTex3df4; 15 Texture3D <int4> g_tTex3di4; 16 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.gather.basic.dx10.vert | 14 Texture3D <float4> g_tTex3df4; 15 Texture3D <int4> g_tTex3di4; 16 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplelevel.basic.dx10.vert | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplebias.basic.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.sample.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplelevel.basic.dx10.frag | 14 Texture3D <float4> g_tTex3df4; 15 Texture3D <int4> g_tTex3di4; 16 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplelevel.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplebias.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplecmplevelzero.array.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.load.array.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.load.offsetarray.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplecmp.basic.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.load.basic.dx10.vert | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplegrad.basic.dx10.vert | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplecmplevelzero.basic.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplegrad.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplecmp.array.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.load.offset.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
|
D | hlsl.samplegrad.basic.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
|