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Searched refs:Texture3D (Results 1 – 25 of 140) sorted by relevance

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/third_party/vk-gl-cts/framework/opengl/
DgluTexture.hpp221 class Texture3D class
224Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int heig…
225Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int dep…
226Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tc…
227 ~Texture3D (void);
231 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } in getRefTexture()
232 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } in getRefTexture()
236 Texture3D (const Texture3D& other); // Not allowed!
237 Texture3D& operator= (const Texture3D& other); // Not allowed!
246 tcu::Texture3D m_refTexture;
/third_party/skia/third_party/externals/tint/test/types/texture/sampled/
D3d.wgsl.expected.hlsl1 Texture3D<float4> t_f : register(t0, space0);
2 Texture3D<int4> t_i : register(t1, space0);
3 Texture3D<uint4> t_u : register(t2, space0);
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp1469 Texture3D::Texture3D(GLuint name) : Texture(name) in Texture3D() function in es2::Texture3D
1477 Texture3D::~Texture3D() in ~Texture3D()
1493 void Texture3D::addProxyRef(const Renderbuffer *proxy) in addProxyRef()
1498 void Texture3D::releaseProxy(const Renderbuffer *proxy) in releaseProxy()
1511 void Texture3D::sweep() in sweep()
1534 GLenum Texture3D::getTarget() const in getTarget()
1539 GLsizei Texture3D::getWidth(GLenum target, GLint level) const in getWidth()
1545 GLsizei Texture3D::getHeight(GLenum target, GLint level) const in getHeight()
1551 GLsizei Texture3D::getDepth(GLenum target, GLint level) const in getDepth()
1557 GLint Texture3D::getFormat(GLenum target, GLint level) const in getFormat()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp46 class Texture3D;
109 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
117 void setTexture(const glu::Texture3D* tex3D);
143 const glu::Texture3D* get3D(void) const in get3D()
161 const glu::Texture3D* tex3D;
184 const tcu::Texture3D* tex3D;
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.hpp45 class Texture3D;
91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
98 void setTexture (const glu::Texture3D* tex3D);
105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D()
115 const glu::Texture3D* tex3D;
137 const tcu::Texture3D* tex3D;
/third_party/glslang/Test/
Dhlsl.gather.offset.dx10.frag13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;
Dhlsl.gather.basic.dx10.frag14 Texture3D <float4> g_tTex3df4;
15 Texture3D <int4> g_tTex3di4;
16 Texture3D <uint4> g_tTex3du4;
Dhlsl.gather.basic.dx10.vert14 Texture3D <float4> g_tTex3df4;
15 Texture3D <int4> g_tTex3di4;
16 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplelevel.basic.dx10.vert13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplebias.basic.dx10.frag13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;
Dhlsl.sample.offset.dx10.frag13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplelevel.basic.dx10.frag14 Texture3D <float4> g_tTex3df4;
15 Texture3D <int4> g_tTex3di4;
16 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplelevel.offset.dx10.frag13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplebias.offset.dx10.frag13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplecmplevelzero.array.dx10.frag11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4> g_tTex3di4;
13 Texture3D <uint4> g_tTex3du4;
Dhlsl.load.array.dx10.frag11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4> g_tTex3di4;
13 Texture3D <uint4> g_tTex3du4;
Dhlsl.load.offsetarray.dx10.frag11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4> g_tTex3di4;
13 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplecmp.basic.dx10.frag11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4> g_tTex3di4;
13 Texture3D <uint4> g_tTex3du4;
Dhlsl.load.basic.dx10.vert11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4> g_tTex3di4;
13 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplegrad.basic.dx10.vert13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplecmplevelzero.basic.dx10.frag11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4> g_tTex3di4;
13 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplegrad.offset.dx10.frag13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplecmp.array.dx10.frag11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4> g_tTex3di4;
13 Texture3D <uint4> g_tTex3du4;
Dhlsl.load.offset.dx10.frag11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4> g_tTex3di4;
13 Texture3D <uint4> g_tTex3du4;
Dhlsl.samplegrad.basic.dx10.frag13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4> g_tTex3di4;
15 Texture3D <uint4> g_tTex3du4;

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