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Searched refs:Textures (Results 1 – 25 of 261) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTests.cpp161 addChild(new Textures::CreationTest(m_context)); in init()
163 addChild(new Textures::BufferTest<glw::GLbyte, 1, false>(m_context, "textures_buffer_r8i")); in init()
164 addChild(new Textures::BufferTest<glw::GLbyte, 2, false>(m_context, "textures_buffer_rg8i")); in init()
165 addChild(new Textures::BufferTest<glw::GLbyte, 4, false>(m_context, "textures_buffer_rgba8i")); in init()
167 addChild(new Textures::BufferTest<glw::GLubyte, 1, false>(m_context, "textures_buffer_r8ui")); in init()
168 addChild(new Textures::BufferTest<glw::GLubyte, 2, false>(m_context, "textures_buffer_rg8ui")); in init()
169 addChild(new Textures::BufferTest<glw::GLubyte, 4, false>(m_context, "textures_buffer_rgba8ui")); in init()
170 addChild(new Textures::BufferTest<glw::GLubyte, 1, true>(m_context, "textures_buffer_r8ui_unorm")); in init()
171 …addChild(new Textures::BufferTest<glw::GLubyte, 2, true>(m_context, "textures_buffer_rg8ui_unorm")… in init()
172 …addChild(new Textures::BufferTest<glw::GLubyte, 4, true>(m_context, "textures_buffer_rgba8ui_unorm… in init()
[all …]
/third_party/openGLES/extensions/EXT/
DEXT_texture_mirror_clamp_to_edge.txt76 (Textures and Samplers)
127 Update Table 21.10 (Textures - state per texture object)
134 Update Table 21.12 (Textures - state per sampler object)
DEXT_texture_sRGB_RG8.txt69 Additions to Chapter 8 of the OpenGL ES 3.1 Specification (Textures and
94 (Textures and Samplers)
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_texture_mirror_clamp_to_edge.txt76 (Textures and Samplers)
127 Update Table 21.10 (Textures - state per texture object)
134 Update Table 21.12 (Textures - state per sampler object)
/third_party/skia/third_party/externals/angle2/extensions/
DANGLE_robust_resource_initialization.txt87 Additions to Chapter 8 of the OpenGL ES 3.1 Specification (Textures and
109 "Multisample Textures":
180 (add to Table 20.9: Textures (state per texture object))
188 (add to Table 20.10 Textures (state per texture image))
DANGLE_depth_texture.txt164 Textures with a base internal format of DEPTH_COMPONENT or
169 Textures with a base internal format of DEPTH_COMPONENT or
173 Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES
175 Textures with other base internal formats require RGBA component data. The
181 Textures with a base internal format of DEPTH_COMPONENT or
217 "3.7.8-1/2 Depth/Stencil Textures
299 Textures with the above <internalformats> only support one level of
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_depth_texture_cube_map.txt78 "Textures with a base internal format of DEPTH_COMPONENT are supported
85 "Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES
DOES_texture_storage_multisample_2d_array.txt91 Additions to Chapter 8 of the OpenGL ES 3.1 Specification (Textures and
99 Textures in GL are represented by ... The default texture object is
120 Modify the introduction of section 8.8 "Multisample Textures":
254 (add to table 20.8, Textures (selector, state per texture unit) p. 365)
DOES_depth_texture.txt134 Textures with <format> and <internalFormat> values of DEPTH_COMPONENT
148 Textures with a base internal format of DEPTH_COMPONENT are supported
157 Textures of <format> = DEPTH_COMPONENT are depth renderable.
/third_party/openGLES/extensions/ANGLE/
DANGLE_depth_texture.txt164 Textures with a base internal format of DEPTH_COMPONENT or
169 Textures with a base internal format of DEPTH_COMPONENT or
173 Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES
175 Textures with other base internal formats require RGBA component data. The
181 Textures with a base internal format of DEPTH_COMPONENT or
217 "3.7.8-1/2 Depth/Stencil Textures
299 Textures with the above <internalformats> only support one level of
/third_party/skia/third_party/externals/opengl-registry/extensions/ANGLE/
DANGLE_depth_texture.txt162 Textures with a base internal format of DEPTH_COMPONENT or
167 Textures with a base internal format of DEPTH_COMPONENT or
171 Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES
173 Textures with other base internal formats require RGBA component data. The
179 Textures with a base internal format of DEPTH_COMPONENT or
215 "3.7.8-1/2 Depth/Stencil Textures
298 Textures with the above <internalformats> only support one level of
/third_party/flutter/skia/third_party/externals/angle2/extensions/
DANGLE_depth_texture.txt164 Textures with a base internal format of DEPTH_COMPONENT or
169 Textures with a base internal format of DEPTH_COMPONENT or
173 Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES
175 Textures with other base internal formats require RGBA component data. The
181 Textures with a base internal format of DEPTH_COMPONENT or
217 "3.7.8-1/2 Depth/Stencil Textures
299 Textures with the above <internalformats> only support one level of
DANGLE_robust_resource_initialization.txt73 Additions to Chapter 8 of the OpenGL ES 3.1 Specification (Textures and
93 "Multisample Textures":
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_texture_mirror_clamp_to_edge.txt79 (Textures and Samplers)
146 Update Table 23.14 (Textures - state per texture object)
153 Update Table 23.18 (Textures - state per sampler object)
DARB_seamless_cubemap_per_texture.txt86 Additions to Chapter 8 of the OpenGL Core Profile Specification (Textures and
115 Append the following to Table 23.14, Textures (state per texture object):
122 Append the following to Table 23.18, Textures (State per Sampler Object):
DARB_texture_stencil8.txt68 (Textures and Samplers)
79 "Textures with a base internal format of DEPTH_COMPONENT, DEPTH_STENCIL,
156 the DEPTH_STENCIL_TEXTURE_MODE to STENCIL_COMPONENT. Textures with a
/third_party/openGLES/extensions/OES/
DOES_depth_texture_cube_map.txt88 "Textures with a base internal format of DEPTH_COMPONENT are supported
95 "Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES
DOES_texture_storage_multisample_2d_array.txt106 Additions to Chapter 8 of the OpenGL ES 3.1 Specification (Textures and
114 Textures in GL are represented by ... The default texture object is
135 Modify the introduction of section 8.8 "Multisample Textures":
269 (add to table 20.8, Textures (selector, state per texture unit) p. 365)
/third_party/openGLES/extensions/ARB/
DARB_texture_mirror_clamp_to_edge.txt89 (Textures and Samplers)
156 Update Table 23.14 (Textures - state per texture object)
163 Update Table 23.18 (Textures - state per sampler object)
DARB_seamless_cubemap_per_texture.txt96 Additions to Chapter 8 of the OpenGL Core Profile Specification (Textures and
125 Append the following to Table 23.14, Textures (state per texture object):
132 Append the following to Table 23.18, Textures (State per Sampler Object):
/third_party/openGLES/extensions/ARM/
DARM_texture_unnormalized_coordinates.txt68 Additions to Chapter 8 of the OpenGL ES 3.2 Specification (Textures and Samplers)
112 Modify Table 21.12: Textures (state per sampler object)
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DBindGeneratesResourceTest.cpp82 TEST_P(BindGeneratesResourceTest, Textures) in TEST_P() argument
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DBindGeneratesResourceTest.cpp82 TEST_P(BindGeneratesResourceTest, Textures) in TEST_P() argument
/third_party/openGLES/extensions/NV/
DNV_EGL_stream_consumer_external.txt116 - For OpenGL ES 2.0 add a new section: "3.7.14 External Textures,"
120 this addition (use section "3.7.14 External Textures," from that
123 section "3.7.14 External Textures" from
126 "3.7.14 External Textures
217 the previously described "3.7.14 External Textures" section:
219 "3.7.14.1 External Textures as Stream Consumers
527 - Add to "Table 6.13 Textures (state per texture unit and binding point)"
540 - Add to "Table 6.14 Textures (state per texture object)"
551 - Add to "Table 6.7 Textures (state per texture unit and binding point)"
560 - Add to "Table 6.8 Textures (state per texture object)"
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_EGL_stream_consumer_external.txt116 - For OpenGL ES 2.0 add a new section: "3.7.14 External Textures,"
120 this addition (use section "3.7.14 External Textures," from that
123 section "3.7.14 External Textures" from
126 "3.7.14 External Textures
217 the previously described "3.7.14 External Textures" section:
219 "3.7.14.1 External Textures as Stream Consumers
527 - Add to "Table 6.13 Textures (state per texture unit and binding point)"
540 - Add to "Table 6.14 Textures (state per texture object)"
551 - Add to "Table 6.7 Textures (state per texture unit and binding point)"
560 - Add to "Table 6.8 Textures (state per texture object)"

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