Searched refs:TransitionableResourceState (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/microsoft/resource_state_manager/ |
D | D3D12ResourceState.h | 141 struct TransitionableResourceState struct 146 …TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimult… in TransitionableResourceState() function 155 ~TransitionableResourceState() in ~TransitionableResourceState() argument 229 void TransitionResource(TransitionableResourceState* pResource, 232 void TransitionSubresource(TransitionableResourceState* pResource, 241 void TransitionResource(TransitionableResourceState& Resource, 243 void TransitionSubresource(TransitionableResourceState& Resource, 265 …list_for_each_entry_safe(TransitionableResourceState, pResource, &m_TransitionListHead, m_Transiti… in ForEachTransitioningResource() 275 TransitionableResourceState& TransitionableResourceState, 283 void AddCurrentStateUpdate(TransitionableResourceState& Resource, [all …]
|
D | D3D12ResourceState.cpp | 171 void ResourceStateManager::TransitionResource(TransitionableResourceState& Resource, in TransitionResource() 182 void ResourceStateManager::TransitionSubresource(TransitionableResourceState& Resource, in TransitionSubresource() 232 void ResourceStateManager::AddCurrentStateUpdate(TransitionableResourceState& Resource, in AddCurrentStateUpdate() 249 … TransitionableResourceState& TransitionableResourceState, in ProcessTransitioningResource() argument 255 auto& DestinationState = TransitionableResourceState.m_DesiredState; in ProcessTransitioningResource() 282 TransitionableResourceState, in ProcessTransitioningResource() 299 TransitionableResourceState& TransitionableResourceState, in ProcessTransitioningSubresourceExplicit() argument 350 AddCurrentStateUpdate(TransitionableResourceState, in ProcessTransitioningSubresourceExplicit() 367 void ResourceStateManager::TransitionResource(TransitionableResourceState* pResource, D3D12_RESOURC… in TransitionResource() 373 void ResourceStateManager::TransitionSubresource(TransitionableResourceState* pResource, UINT Subre… in TransitionSubresource() [all …]
|
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_bufmgr.h | 39 struct TransitionableResourceState; 45 struct TransitionableResourceState *trans_state;
|
D | d3d12_resource.h | 83 static inline struct TransitionableResourceState *
|
D | d3d12_bufmgr.cpp | 55 static struct TransitionableResourceState * 69 return new TransitionableResourceState(res, in create_trans_state()
|
D | d3d12_context.cpp | 1609 TransitionableResourceState *xres = d3d12_resource_state(res); in d3d12_transition_resource_state() 1626 TransitionableResourceState *xres = d3d12_resource_state(res); in d3d12_transition_subresources_state()
|
/third_party/mesa3d/docs/relnotes/ |
D | 21.0.0.rst | 3250 - d3d12: Initialize TransitionableResourceState m_SupportsSimultaneousAccess.
|