Searched refs:UNITY_FAIL_AND_BAIL (Results 1 – 2 of 2) sorted by relevance
17 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; TEST_ABORT(); } macro529 UNITY_FAIL_AND_BAIL; in UnityAssertBits()550 UNITY_FAIL_AND_BAIL; in UnityAssertEqualNumber()589 UNITY_FAIL_AND_BAIL; in UnityAssertGreaterOrLessOrEqualNumber()598 UNITY_FAIL_AND_BAIL; }621 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()667 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()732 UNITY_FAIL_AND_BAIL; in UnityAssertEqualFloatArray()743 UNITY_FAIL_AND_BAIL; in UnityAssertEqualFloatArray()768 UNITY_FAIL_AND_BAIL; in UnityAssertFloatsWithin()[all …]
22 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); } macro702 UNITY_FAIL_AND_BAIL; in UnityAssertBits()723 UNITY_FAIL_AND_BAIL; in UnityAssertEqualNumber()763 UNITY_FAIL_AND_BAIL; in UnityAssertGreaterOrLessOrEqualNumber()772 UNITY_FAIL_AND_BAIL; }801 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()857 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()930 UNITY_FAIL_AND_BAIL; in UnityAssertEqualFloatArray()942 UNITY_FAIL_AND_BAIL; in UnityAssertEqualFloatArray()967 UNITY_FAIL_AND_BAIL; in UnityAssertFloatsWithin()[all …]