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Searched refs:UNITY_FAIL_AND_BAIL (Results 1 – 2 of 2) sorted by relevance

/third_party/cJSON/tests/unity/src/
Dunity.c17 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; TEST_ABORT(); } macro
529 UNITY_FAIL_AND_BAIL; in UnityAssertBits()
550 UNITY_FAIL_AND_BAIL; in UnityAssertEqualNumber()
589 UNITY_FAIL_AND_BAIL; in UnityAssertGreaterOrLessOrEqualNumber()
598 UNITY_FAIL_AND_BAIL; }
621 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()
667 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()
732 UNITY_FAIL_AND_BAIL; in UnityAssertEqualFloatArray()
743 UNITY_FAIL_AND_BAIL; in UnityAssertEqualFloatArray()
768 UNITY_FAIL_AND_BAIL; in UnityAssertFloatsWithin()
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/third_party/unity/src/
Dunity.c22 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); } macro
702 UNITY_FAIL_AND_BAIL; in UnityAssertBits()
723 UNITY_FAIL_AND_BAIL; in UnityAssertEqualNumber()
763 UNITY_FAIL_AND_BAIL; in UnityAssertGreaterOrLessOrEqualNumber()
772 UNITY_FAIL_AND_BAIL; }
801 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()
857 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()
930 UNITY_FAIL_AND_BAIL; in UnityAssertEqualFloatArray()
942 UNITY_FAIL_AND_BAIL; in UnityAssertEqualFloatArray()
967 UNITY_FAIL_AND_BAIL; in UnityAssertFloatsWithin()
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