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Searched refs:USAGE_POSITION (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexShader.cpp176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); in setPositionRegister()
232 output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput()
233 output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput()
234 output[Pos][2] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput()
235 output[Pos][3] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput()
304 if(usage == Shader::USAGE_POSITION && usageIndex == 0) in analyzeOutput()
DShader.cpp129 usage = USAGE_POSITION; in Instruction()
138 usage = USAGE_POSITION; in Instruction()
269 case USAGE_POSITION: instructionString += "_position"; break; in string()
DShader.hpp309 USAGE_POSITION = 0, enumerator
DVertexProgram.cpp641 case Shader::USAGE_POSITION: in passThrough()