Searched refs:USAGE_POSITION (Results 1 – 4 of 4) sorted by relevance
176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); in setPositionRegister()232 output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput()233 output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput()234 output[Pos][2] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput()235 output[Pos][3] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput()304 if(usage == Shader::USAGE_POSITION && usageIndex == 0) in analyzeOutput()
129 usage = USAGE_POSITION; in Instruction()138 usage = USAGE_POSITION; in Instruction()269 case USAGE_POSITION: instructionString += "_position"; break; in string()
309 USAGE_POSITION = 0, enumerator
641 case Shader::USAGE_POSITION: in passThrough()