Searched refs:USCALED_INT16 (Results 1 – 5 of 5) sorted by relevance
212 case TextureFormat::USCALED_INT16: return TEXTURECHANNELCLASS_UNSIGNED_INTEGER; in getTextureChannelClass()405 case TextureFormat::USCALED_INT16: cMin = 0.0f; cMax = 65535.0f; break; in getFloatChannelValueRange()534 case TextureFormat::USCALED_INT16: return UVec4(std::numeric_limits<deUint16>::max()); in getFormatMaxUintValue()592 case TextureFormat::USCALED_INT16: return IVec4(16); in getChannelBitDepth()662 case TextureFormat::USCALED_INT16: in getChannelMantissaBitDepth()
304 case TextureFormat::USCALED_INT16: return (float)*((const deUint16*)value); in channelToFloat()343 case TextureFormat::USCALED_INT16: return (T)*((const deUint16*)value); in channelToIntType()384 …case TextureFormat::USCALED_INT16: *((deUint16*)dst) = convertSatRte<deUint16> (src); break; in floatToChannel()475 …case TextureFormat::USCALED_INT16: *((deUint16*)dst) = convertSat<deUint16> ((deUint32)src); bre… in intToChannel()664 case TextureFormat::USCALED_INT16: in isValid()752 case TextureFormat::USCALED_INT16: return 2; in getChannelSize()
120 USCALED_INT16, enumerator
2866 case FMT_CASE(R, USCALED_INT16): return VK_FORMAT_R16_USCALED; in mapTextureFormat()2867 case FMT_CASE(RG, USCALED_INT16): return VK_FORMAT_R16G16_USCALED; in mapTextureFormat()2868 case FMT_CASE(RGB, USCALED_INT16): return VK_FORMAT_R16G16B16_USCALED; in mapTextureFormat()2869 case FMT_CASE(RGBA, USCALED_INT16): return VK_FORMAT_R16G16B16A16_USCALED; in mapTextureFormat()3020 …se VK_FORMAT_R16_USCALED: return TextureFormat(TextureFormat::R, TextureFormat::USCALED_INT16); in mapVkFormat()3028 …VK_FORMAT_R16G16_USCALED: return TextureFormat(TextureFormat::RG, TextureFormat::USCALED_INT16); in mapVkFormat()3036 …_FORMAT_R16G16B16_USCALED: return TextureFormat(TextureFormat::RGB, TextureFormat::USCALED_INT16); in mapVkFormat()3044 …RMAT_R16G16B16A16_USCALED: return TextureFormat(TextureFormat::RGBA, TextureFormat::USCALED_INT16); in mapVkFormat()
653 case tcu::TextureFormat::USCALED_INT16: in getShaderImageFormatQualifier()