Searched refs:UniformHash (Results 1 – 9 of 9) sorted by relevance
355 if (shProg->UniformHash) { in _mesa_clear_shader_program_data()356 string_to_uint_map_dtor(shProg->UniformHash); in _mesa_clear_shader_program_data()357 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
3142 struct string_to_uint_map *UniformHash; member
89 if (this->prog->UniformHash) in TearDown()90 string_to_uint_map_dtor(this->prog->UniformHash); in TearDown()120 prog->UniformHash = new string_to_uint_map; in establish_uniform_storage()141 prog->UniformHash->put(index_to_set, in establish_uniform_storage()
1619 parcel_out_uniform_storage parcel(prog, prog->UniformHash, in link_assign_uniform_storage()1702 if (prog->UniformHash != NULL) { in link_assign_uniform_locations()1703 prog->UniformHash->clear(); in link_assign_uniform_locations()1705 prog->UniformHash = new string_to_uint_map; in link_assign_uniform_locations()1716 count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms, in link_assign_uniform_locations()
164 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
40 if (prog->UniformHash->get(id, name)) in get_storage()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
512 prog->UniformHash = new string_to_uint_map; in read_uniforms()533 prog->UniformHash->put(i, uniforms[i].name); in read_uniforms()
2431 shader_program->UniformHash->get(location, params->Parameters[index].Name); in visit_field()