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Searched refs:UnitTimeoutSec (Results 1 – 5 of 5) sorted by relevance

/third_party/json/test/thirdparty/Fuzzer/
DFuzzerUtilPosix.cpp67 if (Options.UnitTimeoutSec > 0) in SetSignalHandler()
68 SetTimer(Options.UnitTimeoutSec / 2 + 1); in SetSignalHandler()
DFuzzerUtilWindows.cpp115 if (Options.UnitTimeoutSec > 0) in SetSignalHandler()
116 Timer.SetTimer(Options.UnitTimeoutSec / 2 + 1); in SetSignalHandler()
DFuzzerOptions.h22 int UnitTimeoutSec = 300; member
DFuzzerLoop.cpp290 assert(Options.UnitTimeoutSec > 0); in AlarmCallback()
300 if (Seconds >= (size_t)Options.UnitTimeoutSec) { in AlarmCallback()
303 Options.UnitTimeoutSec); in AlarmCallback()
DFuzzerDriver.cpp393 Options.UnitTimeoutSec = Flags.timeout; in FuzzerDriver()