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Searched refs:UsedGeometryShader (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_exec.h398 boolean UsedGeometryShader; member
Dtgsi_exec.c1093 !mach->UsedGeometryShader) { in tgsi_exec_machine_bind_shader()
1117 mach->UsedGeometryShader = TRUE; in tgsi_exec_machine_bind_shader()