Searched refs:V3D_CHANNELS (Results 1 – 6 of 6) sorted by relevance
50 return nir_imul_imm(b, offset, V3D_CHANNELS); in v3d_nir_scratch_offset()63 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4); in v3d_nir_lower_load_scratch()99 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4); in v3d_nir_lower_store_scratch()
257 c->spill_size += V3D_CHANNELS * sizeof(uint32_t); in v3d_spill_reg()797 V3D_CHANNELS * sizeof(uint32_t) * force_register_spills) { in v3d_register_allocate()
729 int sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8; in v3d_vs_set_prog_data()1378 c->s->info.workgroup_size[2], V3D_CHANNELS); in lower_load_num_subgroups()1996 const uint32_t sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8; in compute_vpm_size_in_sectors()
3104 STATIC_ASSERT(util_is_power_of_two_nonzero(V3D_CHANNELS)); in ntq_emit_intrinsic()3105 const uint32_t divide_shift = ffs(V3D_CHANNELS) - 1; in ntq_emit_intrinsic()3278 vir_uniform_ui(c, V3D_CHANNELS)); in ntq_emit_intrinsic()3869 c->spill_size += V3D_CHANNELS * c->s->scratch_size; in nir_to_vir()
30 #define V3D_CHANNELS 16 macro
1536 props->subgroupSize = V3D_CHANNELS; in v3dv_GetPhysicalDeviceProperties2()