Searched refs:V3D_MAX_TEXTURE_SAMPLERS (Results 1 – 8 of 8) sorted by relevance
46 #define MAX_TOTAL_TEXTURE_SAMPLERS (V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)54 #define MAX_TOTAL_STATES (2 * V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)153 assert(texture_idx < V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p0()171 assert(state_bos->count < 2 * V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p0()222 assert(state_bos->count < 2 * V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p1()
1263 <= V3D_MAX_TEXTURE_SAMPLERS); in v3dv_GetPhysicalDeviceProperties()1301 .maxPerStageDescriptorSamplers = V3D_MAX_TEXTURE_SAMPLERS, in v3dv_GetPhysicalDeviceProperties()1313 .maxDescriptorSetSamplers = 6 * V3D_MAX_TEXTURE_SAMPLERS, in v3dv_GetPhysicalDeviceProperties()1444 props->maxCustomBorderColorSamplers = V3D_MAX_TEXTURE_SAMPLERS; in v3dv_GetPhysicalDeviceProperties2()
1605 #define DESCRIPTOR_MAP_SIZE MAX3(V3D_MAX_TEXTURE_SAMPLERS, \
1037 assert(key->num_tex_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()1046 assert(key->num_samplers_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()
52 #define V3D_MAX_TEXTURE_SAMPLERS MAX2(V3D_VULKAN_MAX_TEXTURE_SAMPLERS, \ macro
185 struct pipe_sampler_view *textures[V3D_MAX_TEXTURE_SAMPLERS];187 struct pipe_sampler_state *samplers[V3D_MAX_TEXTURE_SAMPLERS];189 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
381 } tex[V3D_MAX_TEXTURE_SAMPLERS];385 } sampler[V3D_MAX_TEXTURE_SAMPLERS];1133 V3D_MAX_TEXTURE_SAMPLERS)); in quniform_contents_is_texture_p0()
228 - broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit