Searched refs:VAOs (Results 1 – 21 of 21) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | glthread.c | 103 glthread->VAOs = _mesa_NewHashTable(); in _mesa_glthread_init() 104 if (!glthread->VAOs) { in _mesa_glthread_init() 114 _mesa_DeleteHashTable(glthread->VAOs); in _mesa_glthread_init() 173 _mesa_HashDeleteAll(glthread->VAOs, free_vao, NULL); in _mesa_glthread_destroy() 174 _mesa_DeleteHashTable(glthread->VAOs); in _mesa_glthread_destroy()
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D | glthread_varray.c | 83 vao = _mesa_HashLookupLocked(glthread->VAOs, id); in lookup_vao() 137 _mesa_HashRemoveLocked(glthread->VAOs, vao->Name); in _mesa_glthread_DeleteVertexArrays() 162 _mesa_HashInsertLocked(glthread->VAOs, id, vao, true); in _mesa_glthread_GenVertexArrays()
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D | glthread.h | 197 struct _mesa_HashTable *VAOs; member
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_array_object.txt | 232 This allows applications using ARB VAOs to safely call into libraries that 233 internally use Apple VAOs, and vice-versa. 348 However, much of the state that is encapsulated by VAOs is client-state. 350 RESOLUTION: Resolved. VAOs are server state. This essentially means that 362 (3) Are VAOs sharable? 429 4 05/15/2008 idr Resolved issue #1. VAOs are server state. 430 Resolved issue #5. ARB and APPLE VAOs share 444 longer possible to define a VAOs with client
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D | ARB_direct_state_access.txt | 3439 the remainder of section 10.3 to refer back to VAOs. 3913 The purpose of BindVertexBuffers for the VAOs it to quickly switch
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D | ARB_vertex_buffer_object.txt | 154 - VAOs renamed to "buffer objects", to signify that they can be
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/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_array_object.txt | 242 This allows applications using ARB VAOs to safely call into libraries that 243 internally use Apple VAOs, and vice-versa. 358 However, much of the state that is encapsulated by VAOs is client-state. 360 RESOLUTION: Resolved. VAOs are server state. This essentially means that 372 (3) Are VAOs sharable? 439 4 05/15/2008 idr Resolved issue #1. VAOs are server state. 440 Resolved issue #5. ARB and APPLE VAOs share 454 longer possible to define a VAOs with client
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D | ARB_direct_state_access.txt | 3470 the remainder of section 10.3 to refer back to VAOs. 3944 The purpose of BindVertexBuffers for the VAOs it to quickly switch
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D | ARB_vertex_buffer_object.txt | 164 - VAOs renamed to "buffer objects", to signify that they can be
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_vertex_array_object.txt | 81 the possibility of hurting adoption of VAOs. 427 be included in VAOs. Disallow sharing of VAOs.
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/third_party/openGLES/extensions/OES/ |
D | OES_vertex_array_object.txt | 91 the possibility of hurting adoption of VAOs. 437 be included in VAOs. Disallow sharing of VAOs.
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_name_gen_delete.txt | 142 - VERTEX_ARRAY_OBJECT_AMD (For VAOs instead of VERTEX_ARRAY_BINDING) 658 - VERTEX_ARRAY_OBJECT_AMD (For VAOs instead of VERTEX_ARRAY_BINDING) 678 VERTEX_ARRAY or VERTEX_ARRAY_BINDING and VAOs.
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/third_party/openGLES/extensions/AMD/ |
D | AMD_name_gen_delete.txt | 142 - VERTEX_ARRAY_OBJECT_AMD (For VAOs instead of VERTEX_ARRAY_BINDING) 658 - VERTEX_ARRAY_OBJECT_AMD (For VAOs instead of VERTEX_ARRAY_BINDING) 678 VERTEX_ARRAY or VERTEX_ARRAY_BINDING and VAOs.
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/third_party/flutter/skia/third_party/externals/angle2/doc/ |
D | DirtyBits.md | 45 state. [VAOs][VAOState] store vertex arrays and array buffer bindings. [Framebuffers][FBOState]
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/third_party/skia/third_party/externals/angle2/doc/ |
D | DirtyBits.md | 45 state. [VAOs][VAOState] store vertex arrays and array buffer bindings. [Framebuffers][FBOState]
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/third_party/openGLES/extensions/NV/ |
D | NV_instanced_arrays.txt | 364 3 20 Aug 2012 groth Add interaction with VAOs
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D | NV_vertex_buffer_unified_memory.txt | 344 are per-VAO and middleware libraries can/should use their own VAOs if
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_instanced_arrays.txt | 364 3 20 Aug 2012 groth Add interaction with VAOs
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D | NV_vertex_buffer_unified_memory.txt | 344 are per-VAO and middleware libraries can/should use their own VAOs if
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/third_party/mesa3d/docs/relnotes/ |
D | 20.1.0.rst | 3065 - glthread: track VAOs created by CreateVertexArrays 3128 - mesa: optimize initialization of new VAOs 3228 - i965: Use the VAOs binding information in array setup.
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D | 20.2.0.rst | 3180 - mesa,st/mesa: add a fast path for non-static VAOs 3189 - glthread: initialize VAOs properly
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