Home
last modified time | relevance | path

Searched refs:VARYING_BITS_TEX_ANY (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_enums.h438 #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ macro
/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp192 possible_inputs = VARYING_BITS_TEX_ANY; in filter_fp_input_mask()
248 possible_inputs |= VARYING_BITS_TEX_ANY; in filter_fp_input_mask()
Dffvertex_prog.c1623 if (p->state->fragprog_inputs_read & VARYING_BITS_TEX_ANY) in build_tnl_program()
/third_party/mesa3d/src/mesa/swrast/
Ds_context.c505 VARYING_BIT_FOGC | VARYING_BITS_TEX_ANY; in _swrast_update_active_attribs()
Ds_span.c1029 if ((span->arrayAttribs & VARYING_BITS_TEX_ANY) == 0x0) in shade_texture_span()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_state.c663 (GLuint)((inputsRead & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0); in i915_update_sprite_point_enable()