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Searched refs:VT_PATH (Results 1 – 2 of 2) sorted by relevance

/third_party/flatbuffers/samples/
Dmonster_generated.h272 VT_PATH = 24
330 return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
333 return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
351 VerifyOffset(verifier, VT_PATH) &&
396 fbb_.AddOffset(Monster::VT_PATH, path);
Dmonster_generated.rs515 pub const VT_PATH: flatbuffers::VOffsetT = 24; constant
555 …self._tab.get::<flatbuffers::ForwardsUOffset<flatbuffers::Vector<'a, Vec3>>>(Monster::VT_PATH, Non… in path()
589 …ield::<flatbuffers::ForwardsUOffset<flatbuffers::Vector<'_, Vec3>>>(&"path", Self::VT_PATH, false)? in run_verifier()
666 self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_PATH, path); in add_path()