Searched refs:Validated (Results 1 – 11 of 11) sorted by relevance
256 pipe->Validated = pipe->UserValidated = false; in use_program_stages()860 pipe->Validated = GL_FALSE; in _mesa_validate_program_pipeline()1038 pipe->Validated = GL_TRUE; in _mesa_validate_program_pipeline()1062 pipe->UserValidated = pipe->Validated; in _mesa_ValidateProgramPipeline()
82 if (shader->Name && !shader->Validated && in _mesa_update_valid_to_render_state()
122 prog->data->Validated = false; in _mesa_spirv_link_shaders()
754 *params = shProg->data->Validated; in get_programiv()1611 shProg->data->Validated = validate_shader_program(shProg, errMsg); in validate_program()1612 if (!shProg->data->Validated) { in validate_program()
2998 GLboolean Validated; member3210 GLboolean Validated; /**< Pipeline Validation status */ member
1065 ctx->_Shader->Validated = ctx->_Shader->UserValidated = GL_FALSE; in validate_uniform()
254 * Validated and transformed successfully!650 * Validated and transformed successfully!741 * Validated and transformed successfully!
4595 prog->data->Validated = false; in link_shaders()
1087 { OU: [ 'Domain Control Validated', 'PositiveSSL Wildcard' ],
13666 Validated with the tests and gst-launch-1.0 pipelines.
55552 Validated with the tests and gst-launch-1.0 pipelines.