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Searched refs:Vec4Uniform (Results 1 – 6 of 6) sorted by relevance

/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.h55 using Vec4Uniform = float[4]; variable
223 std::array<Vec4Uniform, kTexUnitCount> texEnvColors;
230 std::array<Vec4Uniform, kLightCount> lightAmbients;
231 std::array<Vec4Uniform, kLightCount> lightDiffuses;
232 std::array<Vec4Uniform, kLightCount> lightSpeculars;
233 std::array<Vec4Uniform, kLightCount> lightPositions;
243 std::array<Vec4Uniform, kClipPlaneCount> clipPlanes;
246 std::array<Vec4Uniform, kTexUnitCount> texCropRects;
DGLES1Renderer.cpp94 Vec4Uniform *cropRectBuffer = uniformBuffers.texCropRects.data(); in prepareForDraw()
338 sizeof(Vec4Uniform)); in prepareForDraw()
340 sizeof(Vec4Uniform)); in prepareForDraw()
342 sizeof(Vec4Uniform)); in prepareForDraw()
344 sizeof(Vec4Uniform)); in prepareForDraw()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.h144 using Vec4Uniform = float[4];
291 std::array<Vec4Uniform, kTexUnitCount> texEnvColors;
296 std::array<Vec4Uniform, kLightCount> lightAmbients;
297 std::array<Vec4Uniform, kLightCount> lightDiffuses;
298 std::array<Vec4Uniform, kLightCount> lightSpeculars;
299 std::array<Vec4Uniform, kLightCount> lightPositions;
308 std::array<Vec4Uniform, kClipPlaneCount> clipPlanes;
311 std::array<Vec4Uniform, kTexUnitCount> texCropRects;
DGLES1Renderer.cpp219 std::array<Vec4Uniform, kTexUnitCount> texCropRects; in prepareForDraw()
220 Vec4Uniform *cropRectBuffer = texCropRects.data(); in prepareForDraw()
358 sizeof(Vec4Uniform)); in prepareForDraw()
360 sizeof(Vec4Uniform)); in prepareForDraw()
362 sizeof(Vec4Uniform)); in prepareForDraw()
364 sizeof(Vec4Uniform)); in prepareForDraw()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.cpp1094 struct Vec4Uniform in setupDefaultUniforms() struct
1099 static const Vec4Uniform s_vec4Uniforms[] = { in setupDefaultUniforms()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.cpp1000 struct Vec4Uniform { const char* name; Vec4 value; }; in setupDefaultUniforms() argument
1001 static const Vec4Uniform s_vec4Uniforms[] = in setupDefaultUniforms()