Searched refs:Vec4Uniform (Results 1 – 6 of 6) sorted by relevance
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Renderer.h | 55 using Vec4Uniform = float[4]; variable 223 std::array<Vec4Uniform, kTexUnitCount> texEnvColors; 230 std::array<Vec4Uniform, kLightCount> lightAmbients; 231 std::array<Vec4Uniform, kLightCount> lightDiffuses; 232 std::array<Vec4Uniform, kLightCount> lightSpeculars; 233 std::array<Vec4Uniform, kLightCount> lightPositions; 243 std::array<Vec4Uniform, kClipPlaneCount> clipPlanes; 246 std::array<Vec4Uniform, kTexUnitCount> texCropRects;
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D | GLES1Renderer.cpp | 94 Vec4Uniform *cropRectBuffer = uniformBuffers.texCropRects.data(); in prepareForDraw() 338 sizeof(Vec4Uniform)); in prepareForDraw() 340 sizeof(Vec4Uniform)); in prepareForDraw() 342 sizeof(Vec4Uniform)); in prepareForDraw() 344 sizeof(Vec4Uniform)); in prepareForDraw()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Renderer.h | 144 using Vec4Uniform = float[4]; 291 std::array<Vec4Uniform, kTexUnitCount> texEnvColors; 296 std::array<Vec4Uniform, kLightCount> lightAmbients; 297 std::array<Vec4Uniform, kLightCount> lightDiffuses; 298 std::array<Vec4Uniform, kLightCount> lightSpeculars; 299 std::array<Vec4Uniform, kLightCount> lightPositions; 308 std::array<Vec4Uniform, kClipPlaneCount> clipPlanes; 311 std::array<Vec4Uniform, kTexUnitCount> texCropRects;
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D | GLES1Renderer.cpp | 219 std::array<Vec4Uniform, kTexUnitCount> texCropRects; in prepareForDraw() 220 Vec4Uniform *cropRectBuffer = texCropRects.data(); in prepareForDraw() 358 sizeof(Vec4Uniform)); in prepareForDraw() 360 sizeof(Vec4Uniform)); in prepareForDraw() 362 sizeof(Vec4Uniform)); in prepareForDraw() 364 sizeof(Vec4Uniform)); in prepareForDraw()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 1094 struct Vec4Uniform in setupDefaultUniforms() struct 1099 static const Vec4Uniform s_vec4Uniforms[] = { in setupDefaultUniforms()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsShaderRenderCase.cpp | 1000 struct Vec4Uniform { const char* name; Vec4 value; }; in setupDefaultUniforms() argument 1001 static const Vec4Uniform s_vec4Uniforms[] = in setupDefaultUniforms()
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