Searched refs:VectorOfReferrables (Results 1 – 5 of 5) sorted by relevance
46 VectorOfReferrables []*ReferrableT member176 if t.VectorOfReferrables != nil {177 vectorOfReferrablesLength := len(t.VectorOfReferrables)180 vectorOfReferrablesOffsets[j] = t.VectorOfReferrables[j].Pack(builder)401 t.VectorOfReferrables = make([]*ReferrableT, vectorOfReferrablesLength)404 rcv.VectorOfReferrables(&x, j)405 t.VectorOfReferrables[j] = x.UnPack()1046 func (rcv *Monster) VectorOfReferrables(obj *Referrable, j int) bool { func
140 …public MyGame.Example.Referrable? VectorOfReferrables(int j) { int o = __p.__offset(74); return o … in VectorOfReferrables() method521 _o.VectorOfReferrables = new List<MyGame.Example.ReferrableT>(); in UnPackTo()522 …rOfReferrablesLength; ++_j) {_o.VectorOfReferrables.Add(this.VectorOfReferrables(_j).HasValue ? th… in UnPackTo()645 if (_o.VectorOfReferrables != null) { in Pack()646 … var __vector_of_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfReferrables.Count]; in Pack()647 …_vector_of_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfReferrables[_j]); } in Pack()834 public List<MyGame.Example.ReferrableT> VectorOfReferrables { get; set; } property in MyGame.Example.MonsterT924 this.VectorOfReferrables = null; in MonsterT()
515 def VectorOfReferrables(self, j): member in Monster1300 if monster.VectorOfReferrables(i) is None:1303 … referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfReferrables(i))
390 function Monster_mt:VectorOfReferrables(j) function
209 self.assertTrue(monster2.VectorOfReferrables(0) is None)