Searched refs:VerticesOut (Results 1 – 4 of 4) sorted by relevance
105 shader->info.Geom.VerticesOut = -1; in _mesa_init_shader()
2520 GLint VerticesOut; member2549 GLint VerticesOut; member
1919 if (shader->info.TessCtrl.VerticesOut != 0) { in link_tcs_out_layout_qualifiers()1922 (unsigned) shader->info.TessCtrl.VerticesOut) { in link_tcs_out_layout_qualifiers()1926 shader->info.TessCtrl.VerticesOut); in link_tcs_out_layout_qualifiers()1930 shader->info.TessCtrl.VerticesOut; in link_tcs_out_layout_qualifiers()2195 if (shader->info.Geom.VerticesOut != -1) { in link_gs_inout_layout_qualifiers()2197 vertices_out != shader->info.Geom.VerticesOut) { in link_gs_inout_layout_qualifiers()2200 vertices_out, shader->info.Geom.VerticesOut); in link_gs_inout_layout_qualifiers()2203 vertices_out = shader->info.Geom.VerticesOut; in link_gs_inout_layout_qualifiers()
1809 shader->info.TessCtrl.VerticesOut = 0; in set_shader_inout_layout()1821 shader->info.TessCtrl.VerticesOut = vertices; in set_shader_inout_layout()1843 shader->info.Geom.VerticesOut = -1; in set_shader_inout_layout()1857 shader->info.Geom.VerticesOut = qual_max_vertices; in set_shader_inout_layout()