Searched refs:WINDOW_HEIGHT (Results 1 – 3 of 3) sorted by relevance
25 #define WINDOW_HEIGHT 480 macro98 int window_h = WINDOW_HEIGHT; in MoveSprites()156 if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) { in main()168 positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h); in main()
25 #define WINDOW_HEIGHT 480 macro
36 #define WINDOW_HEIGHT 1920 macro624 WindowScheduleResize(p_window, WINDOW_WIDTH, WINDOW_HEIGHT); in touch_event_test_main()