Searched refs:WINDOW_WIDTH (Results 1 – 3 of 3) sorted by relevance
24 #define WINDOW_WIDTH 640 macro97 int window_w = WINDOW_WIDTH; in MoveSprites()156 if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) { in main()167 positions[i].x = rand() % (WINDOW_WIDTH - sprite_w); in main()
24 #define WINDOW_WIDTH 640 macro
35 #define WINDOW_WIDTH 1080 macro624 WindowScheduleResize(p_window, WINDOW_WIDTH, WINDOW_HEIGHT); in touch_event_test_main()