Searched refs:WeightedSum (Results 1 – 2 of 2) sorted by relevance
310 WeightedSum weighted_sum_forward[m_n_components]; in iterate()331 WeightedSum weighted_sum_backward[m_n_components]; in iterate()363 WeightedSum* feedback_result) in drawAndGetFeedbackResult()388 WeightedSum* result = (WeightedSum*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, in drawAndGetFeedbackResult()
137 union WeightedSum { union174 WeightedSum* feedback_result);