Searched refs:WindowData (Results 1 – 4 of 4) sorted by relevance
30 WindowData{/* default window data */}) {} in RuntimeController()38 WindowData p_window_data) in RuntimeController()181 RuntimeController::WindowData::WindowData() = default;183 RuntimeController::WindowData::WindowData(const WindowData& other) = default;185 RuntimeController::WindowData::~WindowData() = default;
83 struct WindowData { struct84 WindowData();86 WindowData(const WindowData& other);88 ~WindowData();110 WindowData window_data_; argument117 WindowData data);
39 WindowData{/* default window data */}, in RuntimeController()54 WindowData p_window_data, in RuntimeController()377 RuntimeController::WindowData::WindowData() = default;379 RuntimeController::WindowData::WindowData(const WindowData& other) = default;381 RuntimeController::WindowData::~WindowData() = default;
69 struct WindowData { struct85 static std::unordered_map<GLFWwindow*, std::unique_ptr<WindowData>> windows; argument100 void SyncFromWindow(WindowData* data) { in SyncFromWindow()121 std::unique_ptr<WindowData> data = std::make_unique<WindowData>(); in AddWindow()132 void DoRender(WindowData* data) { in DoRender()191 void UpdateTitle(WindowData* data) { in UpdateTitle()216 WindowData* data = windows[window].get(); in OnKeyPress()353 WindowData* data = it.second.get(); in main()