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Searched refs:XINPUT_VIBRATION (Results 1 – 5 of 5) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/src/haptic/windows/
DSDL_xinputhaptic.c65 XINPUT_VIBRATION state; in SDL_XINPUT_MaybeAddDevice()
155 XINPUT_VIBRATION vibration = { 0, 0 }; in SDL_RunXInputHaptic()
170 XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */ in SDL_XINPUT_HapticOpenFromUserIndex()
279 XINPUT_VIBRATION *vib = &effect->hweffect->vibration; in SDL_XINPUT_HapticUpdateEffect()
294 XINPUT_VIBRATION *vib = &effect->hweffect->vibration; in SDL_XINPUT_HapticRunEffect()
314 XINPUT_VIBRATION vibration = { 0, 0 }; in SDL_XINPUT_HapticStopEffect()
360 XINPUT_VIBRATION vibration = { 0, 0 }; in SDL_XINPUT_HapticStopAll()
DSDL_windowshaptic_c.h60 XINPUT_VIBRATION vibration;
/third_party/flutter/glfw/deps/mingw/
Dxinput.h187 } XINPUT_VIBRATION, *PXINPUT_VIBRATION; typedef
202 XINPUT_VIBRATION Vibration;
228 DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
/third_party/flutter/skia/third_party/externals/sdl/src/core/windows/
DSDL_xinput.h137XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */
/third_party/flutter/skia/third_party/externals/sdl/src/joystick/windows/
DSDL_xinputjoystick.c190 XINPUT_VIBRATION state; in SDL_XINPUT_JoystickOpen()