Searched refs:XINPUT_VIBRATION (Results 1 – 5 of 5) sorted by relevance
65 XINPUT_VIBRATION state; in SDL_XINPUT_MaybeAddDevice()155 XINPUT_VIBRATION vibration = { 0, 0 }; in SDL_RunXInputHaptic()170 XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */ in SDL_XINPUT_HapticOpenFromUserIndex()279 XINPUT_VIBRATION *vib = &effect->hweffect->vibration; in SDL_XINPUT_HapticUpdateEffect()294 XINPUT_VIBRATION *vib = &effect->hweffect->vibration; in SDL_XINPUT_HapticRunEffect()314 XINPUT_VIBRATION vibration = { 0, 0 }; in SDL_XINPUT_HapticStopEffect()360 XINPUT_VIBRATION vibration = { 0, 0 }; in SDL_XINPUT_HapticStopAll()
60 XINPUT_VIBRATION vibration;
187 } XINPUT_VIBRATION, *PXINPUT_VIBRATION; typedef202 XINPUT_VIBRATION Vibration;228 DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
137 …XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */
190 XINPUT_VIBRATION state; in SDL_XINPUT_JoystickOpen()