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Searched refs:Zoffset (Results 1 – 12 of 12) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c269 verts[0].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()
272 verts[1].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()
275 verts[2].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()
278 verts[3].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()
/third_party/mesa3d/src/mesa/swrast/
Ds_texrender.c49 zOffset = att->Zoffset; in update_wrapper()
Ds_renderbuffer.c511 const GLuint slice = fb->Attachment[buffer].Zoffset; in map_attachment()
546 const GLuint slice = fb->Attachment[buffer].Zoffset; in unmap_attachment()
/third_party/mesa3d/src/mesa/main/
Dfbobject.c456 && att->Zoffset >= texImage->Height) in driver_RenderTexture_is_safe()
458 && att->Zoffset >= texImage->Depth)) in driver_RenderTexture_is_safe()
554 att->Zoffset = layer; in set_texture_attachment()
945 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()
952 if (att->Zoffset >= texImage->Height) { in test_attachment_completeness()
959 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()
966 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()
3475 dst_att->Zoffset = src_att->Zoffset; in reuse_framebuffer_texture_attachment()
3827 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { in _mesa_framebuffer_texture()
3841 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) { in _mesa_framebuffer_texture()
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Dframebuffer.c959 att->Zoffset, att->Complete); in _mesa_print_framebuffer()
Dmtypes.h3564 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D member
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Dintel_fbo.c487 assert(att->Zoffset == 0); in intel_render_texture()
490 layer = att->Zoffset; in intel_render_texture()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_fbo.c602 assert(att->Zoffset == 0); in brw_render_texture()
605 layer = att->Zoffset; in brw_render_texture()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_blit.c198 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace; in st_BlitFramebuffer()
Dst_cb_fbo.c618 strb->rtt_slice = att->Zoffset; in st_render_texture()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_fbo.c809 att->Zoffset; in radeon_render_texture()
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_fbo.c809 att->Zoffset; in radeon_render_texture()