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Searched refs:_EyeZDir (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h200 ACC_3V(h, ctx->_EyeZDir); in TAG()
381 ACC_3V(h, ctx->_EyeZDir); in TAG()
/third_party/mesa3d/src/mesa/main/
Dlight.c1036 COPY_3V( ctx->_EyeZDir, eye_z ); in compute_light_positions()
1039 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); in compute_light_positions()
1065 ADD_3V( light->_h_inf_norm, light->_VP_inf_norm, ctx->_EyeZDir); in compute_light_positions()
Drastpos.c233 ACC_3V(VP, ctx->_EyeZDir); in shade_rastpos()
Dmtypes.h5490 GLfloat _EyeZDir[3]; member
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c884 fcmd[EYE_X] = ctx->_EyeZDir[0]; in update_light()
885 fcmd[EYE_Y] = ctx->_EyeZDir[1]; in update_light()
886 fcmd[EYE_Z] = - ctx->_EyeZDir[2]; in update_light()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1107 fcmd[EYE_X] = ctx->_EyeZDir[0]; in update_light()
1108 fcmd[EYE_Y] = ctx->_EyeZDir[1]; in update_light()
1109 fcmd[EYE_Z] = - ctx->_EyeZDir[2]; in update_light()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c699 ADD_3V(p, p, ctx->_EyeZDir); in fetch_state()