Searched refs:_NEW_CURRENT_ATTRIB (Results 1 – 10 of 10) sorted by relevance
110 _NEW_CURRENT_ATTRIB, GL_CURRENT_BIT, 0, &data, &color0_changed); in playback_copy_to_current()
222 ctx->NewState |= _NEW_CURRENT_ATTRIB; in vbo_exec_copy_to_current()
481 if (new_state & _NEW_CURRENT_ATTRIB && in nouveau_update_state()
422 DEFINE_BIT(_NEW_CURRENT_ATTRIB),
898 return _NEW_CURRENT_ATTRIB; in _mesa_program_state_flags()900 return _NEW_CURRENT_ATTRIB | _NEW_LIGHT_STATE | _NEW_BUFFERS; in _mesa_program_state_flags()
130 - mesa: add \_NEW_CURRENT_ATTRIB in \_mesa_program_state_flags()
3495 - mesa: be precise about when to set _NEW_CURRENT_ATTRIB and _NEW_MATERIAL
244 if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx)) in st_invalidate_state()
908 ctx->NewState |= _NEW_CURRENT_ATTRIB; in _mesa_PopAttrib()
4642 #define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */ macro