Searched refs:_NEW_MATERIAL (Results 1 – 8 of 8) sorted by relevance
137 if (new_state & (_NEW_LIGHT_CONSTANTS | _NEW_MATERIAL)) in _tnl_InvalidateState()
113 _NEW_MATERIAL, GL_LIGHTING_BIT, in playback_copy_to_current()
214 ctx->NewState |= _NEW_MATERIAL; in vbo_exec_copy_to_current()
808 return _NEW_MATERIAL; in _mesa_program_state_flags()815 return _NEW_LIGHT_CONSTANTS | _NEW_MATERIAL; in _mesa_program_state_flags()
4649 #define _NEW_MATERIAL (1u << 30) /**< gl_context::Light.Material */ macro4661 _NEW_MATERIAL | /* light materials */ \
786 ctx->NewState |= _NEW_MATERIAL; in _mesa_update_color_material()
1030 ctx->NewState |= _NEW_MATERIAL | _NEW_FF_VERT_PROGRAM; in _mesa_PopAttrib()
3484 - mesa: add _NEW_MATERIAL to reduce the weight of _NEW_LIGHT_CONSTANTS3495 - mesa: be precise about when to set _NEW_CURRENT_ATTRIB and _NEW_MATERIAL