Searched refs:_NEW_TEXTURE_OBJECT (Results 1 – 14 of 14) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | state.c | 402 _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM | in _mesa_update_state_locked() 428 if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM)) in _mesa_update_state_locked() 456 prog_flags |= _NEW_BUFFERS | _NEW_TEXTURE_OBJECT | in _mesa_update_state_locked() 472 if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_PROGRAM)) in _mesa_update_state_locked()
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D | texobj.c | 906 ctx->NewState |= _NEW_TEXTURE_OBJECT; in _mesa_dirty_texobj() 1413 ctx->NewState |= _NEW_TEXTURE_OBJECT; in unbind_textures_from_unit() 1473 ctx->NewState |= _NEW_TEXTURE_OBJECT; in delete_textures() 1504 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in _mesa_delete_nameless_texture() 1652 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in bind_texture_object() 2053 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in _mesa_PrioritizeTextures() 2167 ctx->NewState |= _NEW_TEXTURE_OBJECT; in _mesa_lock_context_textures()
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D | samplerobj.c | 265 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in delete_samplers() 319 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in _mesa_bind_sampler() 434 ctx->NewState |= _NEW_TEXTURE_OBJECT; in bind_samplers() 449 ctx->NewState |= _NEW_TEXTURE_OBJECT; in bind_samplers() 531 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in flush()
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D | texparam.c | 214 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in flush() 228 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in incomplete() 542 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, 0); in set_tex_parameteri() 1089 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in _mesa_texture_parameterIiv() 1118 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in _mesa_texture_parameterIuiv()
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D | debug.c | 95 (state & _NEW_TEXTURE_OBJECT) ? "ctx->Texture(Object), " : "", in _mesa_print_state()
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D | texenv.c | 472 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in _mesa_texenvfv_indexed()
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D | uniform_query.cpp | 1381 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT | _NEW_PROGRAM, 0); in _mesa_uniform() 1392 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT | _NEW_PROGRAM, 0); in _mesa_uniform()
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D | texstate.c | 905 ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE; in _mesa_update_texture_state()
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D | mtypes.h | 4635 #define _NEW_TEXTURE_OBJECT (1u << 16) /**< gl_context::Texture (bindings only) */ macro 4665 #define _NEW_TEXTURE (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | \
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D | enable.c | 1231 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, 0); in _mesa_set_enable()
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D | attrib.c | 1222 ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | in _mesa_PopAttrib()
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D | mipmap.c | 1894 ctx->NewState |= _NEW_TEXTURE_OBJECT; in prepare_mipmap_level()
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/third_party/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_state_upload.c | 416 DEFINE_BIT(_NEW_TEXTURE_OBJECT),
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_context.c | 277 if (new_state & _NEW_TEXTURE_OBJECT) { in st_invalidate_state()
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