Searched refs:_Position (Results 1 – 9 of 9) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | light.c | 1050 COPY_4FV( light->_Position, lu->EyePosition ); in compute_light_positions() 1054 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv, in compute_light_positions() 1060 COPY_3V( light->_VP_inf_norm, light->_Position ); in compute_light_positions() 1072 GLfloat wInv = 1.0F / light->_Position[3]; in compute_light_positions() 1073 light->_Position[0] *= wInv; in compute_light_positions() 1074 light->_Position[1] *= wInv; in compute_light_positions() 1075 light->_Position[2] *= wInv; in compute_light_positions()
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D | rastpos.c | 176 SUB_3V(VP, light->_Position, vertex); in shade_rastpos()
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D | mtypes.h | 275 GLfloat _Position[4]; /**< position in eye/obj coordinates */ member
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/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 652 COPY_4V(value, ctx->Light.Light[ln]._Position); in fetch_state() 660 COPY_4V(value, ctx->Light.Light[first + i]._Position); in fetch_state() 670 COPY_4V(p, ctx->Light.Light[ln]._Position); in fetch_state() 681 COPY_4V(p, ctx->Light.Light[first + i]._Position); in fetch_state() 697 COPY_3V(p, ctx->Light.Light[ln]._Position); in fetch_state()
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/third_party/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 132 SUB_3V(VP, light->_Position, vertex); in TAG() 312 SUB_3V(VP, light->_Position, vertex); in TAG()
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/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 207 PUSH_DATAp(push, l->_Position, 3); in nv20_emit_light_source()
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D | nv10_state_tnl.c | 291 PUSH_DATAp(push, l->_Position, 3); in nv10_emit_light_source()
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/third_party/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 907 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position ); in update_light()
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/third_party/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 1130 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position ); in update_light()
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