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Searched refs:_Position (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c1050 COPY_4FV( light->_Position, lu->EyePosition ); in compute_light_positions()
1054 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv, in compute_light_positions()
1060 COPY_3V( light->_VP_inf_norm, light->_Position ); in compute_light_positions()
1072 GLfloat wInv = 1.0F / light->_Position[3]; in compute_light_positions()
1073 light->_Position[0] *= wInv; in compute_light_positions()
1074 light->_Position[1] *= wInv; in compute_light_positions()
1075 light->_Position[2] *= wInv; in compute_light_positions()
Drastpos.c176 SUB_3V(VP, light->_Position, vertex); in shade_rastpos()
Dmtypes.h275 GLfloat _Position[4]; /**< position in eye/obj coordinates */ member
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c652 COPY_4V(value, ctx->Light.Light[ln]._Position); in fetch_state()
660 COPY_4V(value, ctx->Light.Light[first + i]._Position); in fetch_state()
670 COPY_4V(p, ctx->Light.Light[ln]._Position); in fetch_state()
681 COPY_4V(p, ctx->Light.Light[first + i]._Position); in fetch_state()
697 COPY_3V(p, ctx->Light.Light[ln]._Position); in fetch_state()
/third_party/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h132 SUB_3V(VP, light->_Position, vertex); in TAG()
312 SUB_3V(VP, light->_Position, vertex); in TAG()
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c207 PUSH_DATAp(push, l->_Position, 3); in nv20_emit_light_source()
Dnv10_state_tnl.c291 PUSH_DATAp(push, l->_Position, 3); in nv10_emit_light_source()
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c907 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position ); in update_light()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1130 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position ); in update_light()