Searched refs:_SDL_GLView (Results 1 – 1 of 1) sorted by relevance
74 _SDL_GLView = NULL; in SDL_BWin()103 if (_SDL_GLView) { in ~SDL_BWin()104 _SDL_GLView->UnlockGL(); in ~SDL_BWin()105 RemoveChild(_SDL_GLView); /* Why was this outside the if in ~SDL_BWin()112 if (_SDL_GLView) { in ~SDL_BWin()113 delete _SDL_GLView; in ~SDL_BWin() local131 if (_SDL_GLView == NULL) { in CreateGLView()132 _SDL_GLView = new BGLView(Bounds(), "SDL GLView", in CreateGLView()137 AddChild(_SDL_GLView); in CreateGLView()138 _SDL_GLView->EnableDirectMode(true); in CreateGLView()[all …]