Searched refs:__res (Results 1 – 5 of 5) sorted by relevance
358 #define gl_FragCoord __res->gl_FragCoord.get()372 impl.__res = &resources; in FragmentShader()386 #define gl_Position __res->gl_Position.get()400 impl.__res = &resources; in VertexShader()425 impl.__res = &resources; in TessEvaluationShader()450 impl.__res = &resources; in TessControlShader()475 impl.__res = &resources; in GeometryShader()491 #define gl_WorkGroupID __res->gl_WorkGroupID__.get()492 #define gl_NumWorkGroups __res->gl_NumWorkGroups__.get()495 #define barrier() __res->barrier__.wait()[all …]
43 uint32_t __res; in read_cpucfg() local50 :"=r"(__res) in read_cpucfg()54 return __res; in read_cpucfg()
197 goto __res; in get_compare_weight()213 __res: in get_compare_weight()
653 #define get_resource(_res, __res, type, Type) \ in get_resources() argument656 uint32_t type##id = (__res)->type##s[i]; \ in get_resources()
1482 res = __res(); in init_by_resolv_conf()