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Searched refs:_bool (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/util/
Dxmlconfig.h57 unsigned char _bool; /**< \brief Boolean */ member
189 cache->values[i]._bool); in driComputeOptionsSha1()
Dxmlconfig.c222 v->_bool = false; in parseValue()
225 v->_bool = true; in parseValue()
358 optval->_bool = opt->value._bool; in driParseOptionInfo()
460 ralloc_asprintf_append(&str, opt->value._bool ? "true" : "false"); in driGetOptionsXml()
1236 return cache->values[i]._bool; in driQueryOptionb()
Ddriconf.h78 .value = { ._bool = def }, \
/third_party/boost/boost/intrusive/detail/
Dmpl.hpp155 struct TRAITS_PREFIX##_bool\
167 static const bool value = TRAITS_PREFIX##_bool<T>::value > sizeof(yes_type)*2;\
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderOperatorTests.cpp650 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
653 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
659 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
858 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
864 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
944 #define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
952 …#define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FU…
/third_party/grpc/third_party/upb/upb/
Dtable.int.h102 FUNCS(bool, _bool, bool, bool, UPB_CTYPE_BOOL) in FUNCS()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp860 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
863 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
869 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
1171 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
1177 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
1256 #define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL in init()
1266 …#define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FU… in init()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderOperatorTests.cpp1144 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
1147 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
1153 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
1506 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
1512 …void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() >…
1566 #define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1576 …#define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FU…
/third_party/protobuf/php/ext/google/protobuf/
Dphp-upb.h580 FUNCS(bool, _bool, bool, bool, UPB_CTYPE_BOOL) in FUNCS()
/third_party/protobuf/ruby/ext/google/protobuf_c/
Dupb.h566 FUNCS(bool, _bool, bool, bool, UPB_CTYPE_BOOL) in FUNCS()