Searched refs:_connected (Results 1 – 3 of 3) sorted by relevance
61 _connected(true), m_slot_refcount(1) in connection_body_base()73 if(_connected) in nolock_disconnect()75 _connected = false; in nolock_disconnect()99 bool nolock_nograb_connected() const {return _connected;} in nolock_nograb_connected()135 mutable bool _connected; member in boost::signals2::detail::connection_body_base
82 _connected = _connection_disabled = false; in SDL_BWin()162 if(!_connected && _connection_disabled) { in DirectConnected()175 _connected = true; in DirectConnected()198 _connected = false; in DirectConnected()434 bool Connected() { return _connected; } in Connected()638 bool _connected, variable
1057 self._connected = connected1113 if not self._connected:1350 if self._connected or self._sslobj is not None:1363 self._connected = True