Searched refs:_effective (Results 1 – 2 of 2) sorted by relevance
9 _effective = false; field in SigintWatchdog11 if (eve === 'SIGINT' && this._effective) {13 this._effective = false;18 !this._effective) {20 this._effective = true;37 this._effective = true;49 if (this._effective) {51 this._effective = false;
127 where (sx, sy) refer to _effective shading rate_ (w', h') specified in135 the rasterization will occur at the _effective shading rate_ (Section 13.X) and195 is used to derive an adjusted rate or _effective shading rate_, as198 Where possible, implementations should provide an _effective shading rate_200 _effective shading rate_ may be used as described in this section. While201 there is no API for querying the _effective shading rate_, the value of this206 Implementations derive the _effective shading rate_ in an implementation-dependent241 When the _effective shading rate_ results in fragments covering more than one pixel,263 When the _effective shading rate_ results in fragments covering more than one pixel,283 "When the _effective shading rate_ results in fragments covering more than one[all …]