Searched refs:_gst_glsl_funcs_fill (Results 1 – 4 of 4) sorted by relevance
59 G_GNUC_INTERNAL gboolean _gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context);
440 if (!_gst_glsl_funcs_fill (&shader->priv->vtable, shader->context)) { in gst_gl_shader_detach_unlocked()521 if (!_gst_glsl_funcs_fill (&shader->priv->vtable, shader->context)) { in gst_gl_shader_attach_unlocked()662 if (!_gst_glsl_funcs_fill (&shader->priv->vtable, shader->context)) { in gst_gl_shader_link()
224 if (!_gst_glsl_funcs_fill (&stage->priv->vtable, context)) { in gst_glsl_stage_new_with_strings()
624 _gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context) in _gst_glsl_funcs_fill() function