Searched refs:_math_matrix_is_dirty (Results 1 – 7 of 7) sorted by relevance
42 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) in _mesa_update_clip_plane()78 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) in _mesa_ClipPlane()
162 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { in texgenfv()
401 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { in _mesa_update_texture_matrices()
955 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) in _mesa_PopAttrib()1177 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) in _mesa_PopAttrib()
294 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { in _mesa_Lightfv()
156 _math_matrix_is_dirty( const GLmatrix *m );
1334 _math_matrix_is_dirty( const GLmatrix *m ) in _math_matrix_is_dirty() function