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Searched refs:_mesa_light (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.h86 _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
Dattrib.c965 _mesa_light(ctx, i, GL_AMBIENT, lu->Ambient); in _mesa_PopAttrib()
966 _mesa_light(ctx, i, GL_DIFFUSE, lu->Diffuse); in _mesa_PopAttrib()
967 _mesa_light(ctx, i, GL_SPECULAR, lu->Specular); in _mesa_PopAttrib()
968 _mesa_light(ctx, i, GL_POSITION, lu->EyePosition); in _mesa_PopAttrib()
969 _mesa_light(ctx, i, GL_SPOT_DIRECTION, lu->SpotDirection); in _mesa_PopAttrib()
973 _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); in _mesa_PopAttrib()
978 _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); in _mesa_PopAttrib()
983 _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); in _mesa_PopAttrib()
988 _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); in _mesa_PopAttrib()
993 _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); in _mesa_PopAttrib()
Dlight.c100 _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params) in _mesa_light() function
325 _mesa_light(ctx, i, pname, params); in _mesa_Lightfv()