Searched refs:_states (Results 1 – 7 of 7) sorted by relevance
8 \begin{Name}{3}{unw\_reg\_states\_iterate}{David Mosberger-Tang}{Programming Library}{unw\_reg\_sta…15 \Type{int} \Func{unw\_reg\_states\_iterate}(\Type{unw\_cursor\_t~*}\Var{cp}, \Type{unw\_reg\_states…19 The \Func{unw\_reg\_states\_iterate}() routine provides22 to a function of type \Type{unw\_reg\_states\_callback} which is used to23 return the information. The function \Type{unw\_reg\_states\_callback} has the26 \Type{int} (~*\Var{unw\_reg\_states\_callback})(\Type{void~*}\Var{token},27 \Type{void~*}\Var{reg\_states\_data},28 \Type{size\_t} \Var{reg\_states\_data\_size},31 The callback function may be invoked several times for each call of \Func{unw\_reg\_states\_iterate…33 \item[\Type{void~*} \Var{token}] The token value passed to \Var{unw\_reg\_states\_callback}. \\[all …]
17 \Type{void~*}\Var{reg\_states\_data});\\22 of a cursor according to the instructions in \Var{reg\_states\_data},23 which have been obtained by calling \Var{unw\_reg\_states\_iterate}.53 \SeeAlso{unw\_reg\_states\_iterate(3)}
93 _states (0), in iterator()103 _states == rhs_._states && _state == rhs_._state && in operator ==()143 _dfas = _states = _transitions = 0; in clear()152 std::size_t _states; member in boost::lexer::basic_state_machine::iterator171 if (_state >= _states) in next()182 _states = _data.states = in next()274 iter_._states = iter_._data.states = ptr_->size (); in begin()
121 _states.clear (); in clear()136 _states[state_].clear (); in clear()213 _states.push_back (id_vector ()); in add_state()320 _states.front ().push_back (0); in add()533 return _states; in states()576 id_vector_deque _states; member in boost::lexer::basic_rules711 _states[curr_].push_back (dot_ ? curr_ : new_); in add()
118 _states = range(1 << len(_modifiers)) variable122 for s in _states]142 _state_subsets = expand_substates(_states)146 for s in _states:195 self.bindedfuncs = {None: [[] for s in _states]}206 for s in _states:215 self.bindedfuncs[triplet[2]] = [[] for s in _states]216 for s in _states:
251 final Set<MaterialState> _states = <MaterialState>{};253 bool get _hovered => _states.contains(MaterialState.hovered);254 bool get _focused => _states.contains(MaterialState.focused);255 bool get _pressed => _states.contains(MaterialState.pressed);256 bool get _disabled => _states.contains(MaterialState.disabled);259 value ? _states.add(state) : _states.remove(state);328 …olor effectiveTextColor = MaterialStateProperty.resolveAs<Color>(widget.textStyle?.color, _states);329 … ShapeBorder effectiveShape = MaterialStateProperty.resolveAs<ShapeBorder>(widget.shape, _states);
1475 final Set<MaterialState> _states = <MaterialState>{};1566 value ? _states.add(state) : _states.remove(state);1721 … resolvedLabelColor = MaterialStateProperty.resolveAs<Color>(effectiveLabelStyle?.color, _states);