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Searched refs:absf (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp1241 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits() local
1242 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits()
1246 …UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), in floatToHalfBits()
1248 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()
/third_party/ffmpeg/
DChangelog1370 * -vbsf/-absf/-sbsf options were removed and replaced by a -bsf option which
/third_party/ffmpeg/doc/
Dffmpeg.texi1294 @item -absf @var{bitstream_filter}