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Searched refs:absx (Results 1 – 24 of 24) sorted by relevance

/third_party/python/Modules/
D_math.c102 double absx = fabs(x); in _Py_asinh() local
107 if (absx < two_pow_m28) { /* |x| < 2**-28 */ in _Py_asinh()
110 if (absx > two_pow_p28) { /* |x| > 2**28 */ in _Py_asinh()
111 w = log(absx) + ln2; in _Py_asinh()
113 else if (absx > 2.0) { /* 2 < |x| < 2**28 */ in _Py_asinh()
114 w = log(2.0 * absx + 1.0 / (sqrt(x * x + 1.0) + absx)); in _Py_asinh()
118 w = m_log1p(absx + t / (1.0 + sqrt(1.0 + t))); in _Py_asinh()
147 double absx; in _Py_atanh() local
153 absx = fabs(x); in _Py_atanh()
154 if (absx >= 1.) { /* |x| >= 1 */ in _Py_atanh()
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Dmathmodule.c293 double absx, r, y, z, sqrtpow; in m_tgamma() local
319 absx = fabs(x); in m_tgamma()
322 if (absx < 1e-20) { in m_tgamma()
332 if (absx > 200.0) { in m_tgamma()
342 y = absx + lanczos_g_minus_half; in m_tgamma()
344 if (absx > lanczos_g_minus_half) { in m_tgamma()
349 double q = y - absx; in m_tgamma()
354 z = q - absx; in m_tgamma()
358 r = -pi / m_sinpi(absx) / absx * exp(y) / lanczos_sum(absx); in m_tgamma()
360 if (absx < 140.0) { in m_tgamma()
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/third_party/musl/porting/liteos_a/kernel/src/math/
Dtgamma.c111 double absx, y; in tgamma() local
146 absx = sign ? -x : x; in tgamma()
149 y = absx + gmhalf; in tgamma()
150 if (absx > gmhalf) { in tgamma()
151 dy = y - absx; in tgamma()
155 dy -= absx; in tgamma()
158 z = absx - 0.5; in tgamma()
159 r = S(absx) * exp(-y); in tgamma()
163 r = -pi / (sinpi(absx) * absx * r); in tgamma()
176 double r, absx;
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Dsinhf.c7 float t, h, absx; in sinhf() local
14 absx = u.f; in sinhf()
19 t = expm1f(absx); in sinhf()
29 t = 2*h*__expo2f(absx); in sinhf()
Dsinh.c11 double t, h, absx; in sinh() local
18 absx = u.f; in sinh()
23 t = expm1(absx); in sinh()
37 t = 2*h*__expo2(absx); in sinh()
Dsinhl.c13 long double h, t, absx; in sinhl() local
20 absx = u.f; in sinhl()
24 t = expm1l(absx); in sinhl()
34 t = expl(0.5*absx); in sinhl()
Dmodfl.c22 long double absx; in modfl() local
40 absx = s ? -x : x; in modfl()
41 y = absx + toint - toint - absx; in modfl()
/third_party/musl/src/math/
Dtgamma.c111 double absx, y; in tgamma() local
146 absx = sign ? -x : x; in tgamma()
149 y = absx + gmhalf; in tgamma()
150 if (absx > gmhalf) { in tgamma()
151 dy = y - absx; in tgamma()
155 dy -= absx; in tgamma()
158 z = absx - 0.5; in tgamma()
159 r = S(absx) * exp(-y); in tgamma()
163 r = -pi / (sinpi(absx) * absx * r); in tgamma()
176 double r, absx;
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Dsinhf.c7 float t, h, absx; in sinhf() local
14 absx = u.f; in sinhf()
19 t = expm1f(absx); in sinhf()
29 t = 2*h*__expo2f(absx); in sinhf()
Dsinh.c11 double t, h, absx; in sinh() local
18 absx = u.f; in sinh()
23 t = expm1(absx); in sinh()
37 t = 2*h*__expo2(absx); in sinh()
Dsinhl.c13 long double h, t, absx; in sinhl() local
20 absx = u.f; in sinhl()
24 t = expm1l(absx); in sinhl()
34 t = expl(0.5*absx); in sinhl()
Dmodfl.c22 long double absx; in modfl() local
40 absx = s ? -x : x; in modfl()
41 y = absx + toint - toint - absx; in modfl()
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DOptimalIntrinsics.cpp108 Float4 absx = Abs(x); in Asin_4_terms() local
109 …urn As<Float4>(As<Int4>(half_pi - Sqrt(Float4(1.0f) - absx) * (a0 + absx * (a1 + absx * (a2 + absx in Asin_4_terms()
126 Float4 absx = Abs(x); in Asin_8_terms() local
127 …lf_pi - Sqrt(Float4(1.0f) - absx) * (a0 + absx * (a1 + absx * (a2 + absx * (a3 + absx * (a4 + absx in Asin_8_terms()
145 Float4 absx = Abs(x); in Atan() local
146 Int4 O = CmpNLT(absx, Float4(1.0f)); in Atan()
147 …Float4 y = As<Float4>((O & As<Int4>(Float4(1.0f) / absx)) | (~O & As<Int4>(absx))); // FIXME: Vec… in Atan()
/third_party/boost/libs/math/test/
Dcardinal_b_spline_test.cpp105 Real absx = abs(x); in test_quadratic() local
106 if (absx >= 3/Real(2)) { in test_quadratic()
109 if (absx >= 1/Real(2)) { in test_quadratic()
110 Real t = absx - 3/Real(2); in test_quadratic()
113 Real t1 = absx - 1/Real(2); in test_quadratic()
114 Real t2 = absx + 1/Real(2); in test_quadratic()
119 Real absx = abs(x); in test_quadratic() local
124 if (absx >= 3/Real(2)) { in test_quadratic()
127 if (absx >= 1/Real(2)) { in test_quadratic()
128 return (absx - 3/Real(2))*signx; in test_quadratic()
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/third_party/python/Python/
Dpymath.c74 double absx, y; in round() local
75 absx = fabs(x); in round()
76 y = floor(absx); in round()
77 if (absx - y >= 0.5) in round()
/third_party/libinput/src/
Devdev.h857 const struct input_absinfo *absx, *absy; in evdev_device_unit_delta_to_mm() local
867 absx = device->abs.absinfo_x; in evdev_device_unit_delta_to_mm()
870 mm.x = 1.0 * units->x/absx->resolution; in evdev_device_unit_delta_to_mm()
885 const struct input_absinfo *absx, *absy; in evdev_device_units_to_mm() local
895 absx = device->abs.absinfo_x; in evdev_device_units_to_mm()
898 mm.x = (units->x - absx->minimum)/absx->resolution; in evdev_device_units_to_mm()
913 const struct input_absinfo *absx, *absy; in evdev_device_mm_to_units() local
923 absx = device->abs.absinfo_x; in evdev_device_mm_to_units()
926 units.x = mm->x * absx->resolution + absx->minimum; in evdev_device_mm_to_units()
937 const struct input_absinfo *absx, *absy; in evdev_phys_rect_to_units() local
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Devdev.c1534 const struct input_absinfo *absx, *absy; in evdev_fix_abs_resolution() local
1548 absx = libevdev_get_abs_info(evdev, xcode); in evdev_fix_abs_resolution()
1551 if (absx->resolution != 0 || absy->resolution != 0) in evdev_fix_abs_resolution()
1561 xres = (absx->maximum - absx->minimum)/widthmm; in evdev_fix_abs_resolution()
1655 const struct input_absinfo *absx, *absy; in evdev_reject_device() local
1671 absx = libevdev_get_abs_info(evdev, ABS_X); in evdev_reject_device()
1673 if ((absx->resolution == 0 && absy->resolution != 0) || in evdev_reject_device()
1674 (absx->resolution != 0 && absy->resolution == 0)) { in evdev_reject_device()
1683 absx = libevdev_get_abs_info(evdev, ABS_MT_POSITION_X); in evdev_reject_device()
1685 if ((absx->resolution == 0 && absy->resolution != 0) || in evdev_reject_device()
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/third_party/boost/boost/math/interpolators/detail/
Dcardinal_quadratic_b_spline_detail.hpp18 Real absx = abs(x); in b2_spline() local
19 if (absx < 1/Real(2)) in b2_spline()
21 Real y = absx - 1/Real(2); in b2_spline()
22 Real z = absx + 1/Real(2); in b2_spline()
25 if (absx < Real(3)/Real(2)) in b2_spline()
27 Real y = absx - Real(3)/Real(2); in b2_spline()
Dcubic_b_spline_detail.hpp50 Real absx = abs(x); in b3_spline() local
51 if (absx < 1) in b3_spline()
53 Real y = 2 - absx; in b3_spline()
54 Real z = 1 - absx; in b3_spline()
57 if (absx < 2) in b3_spline()
59 Real y = 2 - absx; in b3_spline()
Dcardinal_cubic_b_spline_detail.hpp50 Real absx = abs(x); in b3_spline() local
51 if (absx < 1) in b3_spline()
53 Real y = 2 - absx; in b3_spline()
54 Real z = 1 - absx; in b3_spline()
57 if (absx < 2) in b3_spline()
59 Real y = 2 - absx; in b3_spline()
/third_party/wayland_standard/cursor/
Dconvert_font.c253 int absx = glyph->hotx + x; in get_glyph_pixel() local
256 if (absx < 0 || absx >= glyph->width || in get_glyph_pixel()
261 unsigned char block = glyph->data[absy * stride + (absx/8)]; in get_glyph_pixel()
262 int idx = absx % 8; in get_glyph_pixel()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DShaderCore.cpp348 Float4 absx = Abs(x); in arcsin() local
349 …urn As<Float4>(As<Int4>(half_pi - Sqrt(Float4(1.0f) - absx) * (a0 + absx * (a1 + absx * (a2 + absx in arcsin()
379 Float4 absx = Abs(x); in arctan() local
380 Int4 O = CmpNLT(absx, Float4(1.0f)); in arctan()
381 …Float4 y = As<Float4>((O & As<Int4>(Float4(1.0f) / absx)) | (~O & As<Int4>(absx))); // FIXME: Vec… in arctan()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp364 Float4 absx = Abs(x); in arcsin() local
365 …urn As<Float4>(As<Int4>(half_pi - Sqrt(Float4(1.0f) - absx) * (a0 + absx * (a1 + absx * (a2 + absx in arcsin()
395 Float4 absx = Abs(x); in arctan() local
396 Int4 O = CmpNLT(absx, Float4(1.0f)); in arctan()
397 …Float4 y = As<Float4>((O & As<Int4>(Float4(1.0f) / absx)) | (~O & As<Int4>(absx))); // FIXME: Vect… in arctan()
/third_party/libinput/tools/
Dlibinput-debug-gui.c98 int absx, absy; member
399 cairo_arc(cr, w->absx, w->absy, 10, 0, 2 * M_PI); in draw_abs_pointer()
1097 w->absx = x; in handle_event_absmotion()